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Burnt-out DM needs a push. Quickly!
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<blockquote data-quote="jgbrowning" data-source="post: 487296" data-attributes="member: 5724"><p>ok, i have no idea what BBEG is.. here's my idea..</p><p></p><p>The PC's set up camp and relax and heal for a while... perhaps four 5 days... if you have to run a quick little combat with a wandering tunneling creature like umber hulk, purple worm.. what ever.... keep them there long enough so they's want to hang for 4 or 5 days.</p><p></p><p>this will help maintain integraty for your next move.. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>When the arcanists wake up one day, and the prepare their spells.. mention to them that they seem to have more space than normal... they'll go "huh?" (all players are brilliant <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) inform them that a few of their spells that they prepared and didn't use the day before seem to be missing.</p><p></p><p>What's going on is this.. under the dungeon's a recently migrated group of strange creatures that feed off magic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> make 'em suck spells like level drain to levels, but have <strong>proximity</strong> be enough to do it (ie. every round within 60 feet of one of these things they randomly lose a spll). The PC will of course investigate (they earned their own dungeon dammit!) and there ya go.</p><p></p><p>pretty good short shot.</p><p></p><p>You can make it much longer if you want to later and you can adjust the difficulty to suit your desires.</p><p></p><p>Creature info: would tunnel like umberhulks, suck spells every round within 60 feet, drain spells within 100 yards one per 6 hours. They generally like to burrow under mage's, sorcs, clerics houses etc and try to remain undetected so they can reproduce. This group, has a new baby, who is not as wise as the others so he got to close and that's what made the PC realize what was going on.</p><p></p><p>run with it... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 487296, member: 5724"] ok, i have no idea what BBEG is.. here's my idea.. The PC's set up camp and relax and heal for a while... perhaps four 5 days... if you have to run a quick little combat with a wandering tunneling creature like umber hulk, purple worm.. what ever.... keep them there long enough so they's want to hang for 4 or 5 days. this will help maintain integraty for your next move.. :) When the arcanists wake up one day, and the prepare their spells.. mention to them that they seem to have more space than normal... they'll go "huh?" (all players are brilliant :)) inform them that a few of their spells that they prepared and didn't use the day before seem to be missing. What's going on is this.. under the dungeon's a recently migrated group of strange creatures that feed off magic. :) make 'em suck spells like level drain to levels, but have [b]proximity[/b] be enough to do it (ie. every round within 60 feet of one of these things they randomly lose a spll). The PC will of course investigate (they earned their own dungeon dammit!) and there ya go. pretty good short shot. You can make it much longer if you want to later and you can adjust the difficulty to suit your desires. Creature info: would tunnel like umberhulks, suck spells every round within 60 feet, drain spells within 100 yards one per 6 hours. They generally like to burrow under mage's, sorcs, clerics houses etc and try to remain undetected so they can reproduce. This group, has a new baby, who is not as wise as the others so he got to close and that's what made the PC realize what was going on. run with it... :) joe b. [/QUOTE]
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