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Burnt-out DM needs a push. Quickly!
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<blockquote data-quote="Jolly Giant" data-source="post: 487311" data-attributes="member: 5278"><p>Thanks for posting, Mark.</p><p></p><p>The dungeon is located in at the foot of a mountain, near a river. The entrance is hidden with an illusion-spell that makes it look like any other mountainside and the door is Arcane Locked.</p><p></p><p>Neighbouring communities up until recently included only some scattered farms and a dwarven community further into the mountains. A few months ago, somebody discovered gold in the river a couple of hours walk downstream and a small Klondyke-esque boomtown has sprung up there since. A widow dutchess (human) has a small keep yet a couple of hours past that town, and is the highest local authority-figure.</p><p></p><p>The last BBEG was a really old human wiz, who framed the PCs. They were supposed to be working for him, but he led them into a trap. He hit them with summoned Allips and Spectres, draining them of both WIS and levels. All of this to lower there resistance (will-saves) before he struck himself. His objective was to permanently take over the body of one of the PCs, as his own was getting VERY old and frail. He used a combination of Magic Jar and Imprisson Possessor (BoVD), took over the sorceresses body, was found out, exorcised and finally decapitated by the orcish fighter.</p><p></p><p>There last quest before that was to deliver/safeguard a package to an ogre mage living in what equalls the Underdark in my campaign world. Didn't really leave many loose treads there...</p><p></p><p>As for former, possibly recurring enemies, they have none. This campaign got started at level 7, so it hasn't lasted very long. You see, the group have no twice worked it's way from level 1 to 6/7 only to experience total annihilation. Everybody was tired of playing low levels, so this last campaign started at lvl 7.</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 487311, member: 5278"] Thanks for posting, Mark. The dungeon is located in at the foot of a mountain, near a river. The entrance is hidden with an illusion-spell that makes it look like any other mountainside and the door is Arcane Locked. Neighbouring communities up until recently included only some scattered farms and a dwarven community further into the mountains. A few months ago, somebody discovered gold in the river a couple of hours walk downstream and a small Klondyke-esque boomtown has sprung up there since. A widow dutchess (human) has a small keep yet a couple of hours past that town, and is the highest local authority-figure. The last BBEG was a really old human wiz, who framed the PCs. They were supposed to be working for him, but he led them into a trap. He hit them with summoned Allips and Spectres, draining them of both WIS and levels. All of this to lower there resistance (will-saves) before he struck himself. His objective was to permanently take over the body of one of the PCs, as his own was getting VERY old and frail. He used a combination of Magic Jar and Imprisson Possessor (BoVD), took over the sorceresses body, was found out, exorcised and finally decapitated by the orcish fighter. There last quest before that was to deliver/safeguard a package to an ogre mage living in what equalls the Underdark in my campaign world. Didn't really leave many loose treads there... As for former, possibly recurring enemies, they have none. This campaign got started at level 7, so it hasn't lasted very long. You see, the group have no twice worked it's way from level 1 to 6/7 only to experience total annihilation. Everybody was tired of playing low levels, so this last campaign started at lvl 7. Hope this helps! [/QUOTE]
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