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"Busywork" in RPG's...
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<blockquote data-quote="buzz" data-source="post: 3195616" data-attributes="member: 6777"><p>We usually give the DM time to do official XP between sessions, too. I'm just saying, I don't think the process is that complicated, and with all the XP calculators available, it effectively takes no time. At the very least, I think it's pretty far down the totem pole of busywork in 3e, IME. YMMV.</p><p></p><p>I think Mark wins the thread with NPC creation. The main reason I stopped my CotSQ game after chapter one was the massive amount of time spent converting the NPCs/monsters to 3.5 and formating stat blocks. If this thread points to anything that WotC needs to remedy about 3.x, it's that.</p></blockquote><p></p>
[QUOTE="buzz, post: 3195616, member: 6777"] We usually give the DM time to do official XP between sessions, too. I'm just saying, I don't think the process is that complicated, and with all the XP calculators available, it effectively takes no time. At the very least, I think it's pretty far down the totem pole of busywork in 3e, IME. YMMV. I think Mark wins the thread with NPC creation. The main reason I stopped my CotSQ game after chapter one was the massive amount of time spent converting the NPCs/monsters to 3.5 and formating stat blocks. If this thread points to anything that WotC needs to remedy about 3.x, it's that. [/QUOTE]
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