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"Busywork" in RPG's...
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<blockquote data-quote="FireLance" data-source="post: 3196415" data-attributes="member: 3424"><p>As a player, I enjoy the process of advancing my character and picking new options, feats, spells, powers, etc. Hence, it's not busywork for me, although it will be busywork for someone who doesn't.</p><p></p><p>The same goes for monsters and NPCs as a DM. I generally enjoy the process of coming up with NPCs or modifying monsters, so it isn't busywork for me.</p><p></p><p>What is busywork is the process of recording their stats on cards so that I can make the game run more smoothly. I use a modified version of WotC's new stat block format, so existing commercial programs won't help.</p><p></p><p>My group has several conventions that eliminate some of the types of "busywork" that have been mentioned:</p><p></p><p><strong>XP:</strong> We don't bother to track XP. PCs generally level up at the end of every session. Magic item creation feats grant a flat 25% discount off the cost of an item that the character can create himself. We've introduced a generic "Power Component" that costs 5gp per point of XP for spells that have XP costs.</p><p></p><p><strong>Treasure:</strong> We don't bother to give out treasure. Every character simply selects whatever equipment he wants, up to the standard wealth for a PC of his level.</p><p></p><p><strong>Tracking Equipment, Food and Water:</strong> We don't bother to track generic equipment. We have a standard adventurer's pack that works like a spell component pouch for adventuring equipment. The PC is assumed to have everything he needs to provide himself with food, water, a comfortable place to rest, and take care of his personal hygiene during an adventure.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3196415, member: 3424"] As a player, I enjoy the process of advancing my character and picking new options, feats, spells, powers, etc. Hence, it's not busywork for me, although it will be busywork for someone who doesn't. The same goes for monsters and NPCs as a DM. I generally enjoy the process of coming up with NPCs or modifying monsters, so it isn't busywork for me. What is busywork is the process of recording their stats on cards so that I can make the game run more smoothly. I use a modified version of WotC's new stat block format, so existing commercial programs won't help. My group has several conventions that eliminate some of the types of "busywork" that have been mentioned: [B]XP:[/B] We don't bother to track XP. PCs generally level up at the end of every session. Magic item creation feats grant a flat 25% discount off the cost of an item that the character can create himself. We've introduced a generic "Power Component" that costs 5gp per point of XP for spells that have XP costs. [B]Treasure:[/B] We don't bother to give out treasure. Every character simply selects whatever equipment he wants, up to the standard wealth for a PC of his level. [B]Tracking Equipment, Food and Water:[/B] We don't bother to track generic equipment. We have a standard adventurer's pack that works like a spell component pouch for adventuring equipment. The PC is assumed to have everything he needs to provide himself with food, water, a comfortable place to rest, and take care of his personal hygiene during an adventure. [/QUOTE]
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