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<blockquote data-quote="Oryan77" data-source="post: 5367919" data-attributes="member: 18701"><p>I feel magic item shops make a magic item nothing more special than a non magical item. It's supposed to be a fantastic item, not just a better version of a normal item.</p><p></p><p>But my main reason I don't like magic item shops is because I have always felt that part of the fun of D&D was the excitement of getting magic items and it being a special reward rather than an entitlement. The unknown & mythical content is part of what made D&D so attractive when we first started playing the game. Magic Item shops can also encourage players to look in the DMG and familiarize themselves with all of the magic items. I remember when I was a player that each time I ever found an item that I wasn't familiar with, it made the game that much cooler to me. So I try to keep players from looking at magic items in the books. </p><p></p><p>That is why I love the Magic Item Compendium. Even my players that already know all of the items in the DMG get excited when they get an item from the MIC that is completely foreign to them (I've asked everyone not to look in that book)! They don't just say, "Oh, a Bag of Holding? I've been needing one of those." I think the more you can keep the game fresh, the longer the game will stay fun.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5367919, member: 18701"] I feel magic item shops make a magic item nothing more special than a non magical item. It's supposed to be a fantastic item, not just a better version of a normal item. But my main reason I don't like magic item shops is because I have always felt that part of the fun of D&D was the excitement of getting magic items and it being a special reward rather than an entitlement. The unknown & mythical content is part of what made D&D so attractive when we first started playing the game. Magic Item shops can also encourage players to look in the DMG and familiarize themselves with all of the magic items. I remember when I was a player that each time I ever found an item that I wasn't familiar with, it made the game that much cooler to me. So I try to keep players from looking at magic items in the books. That is why I love the Magic Item Compendium. Even my players that already know all of the items in the DMG get excited when they get an item from the MIC that is completely foreign to them (I've asked everyone not to look in that book)! They don't just say, "Oh, a Bag of Holding? I've been needing one of those." I think the more you can keep the game fresh, the longer the game will stay fun. [/QUOTE]
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