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<blockquote data-quote="Troll Slayer" data-source="post: 5367923" data-attributes="member: 97636"><p>I'm torn on the issue and I'll probably never settle for one particular mindset. On the one hand, I want magic items to retain their "magic", and be something more than a collection of static modifiers. On the other hand, I want loot to serve a greater purpose than who pull a Scrooge McDuck on the biggest pile of currency.</p><p> </p><p>I've also found that if you tighten the magic item noose by hiking up the prices too much, players start to focus on silly things like stripping the fallen keep of all it's fixtures to sell for scrap.</p><p> </p><p>In the end it seems easiest to keep the simplest items common; those that are barely better than masterworks can be easily procured or commissioned in any city. As items grow in power though, things start to get more rare and more mysterious. Most shopkeepers will only have access to Identify, which only tells you the most basic information on a given weapon that some unfortunate adventurer had to pawn. Is the weapon cursed? Does the weapon have an elven bane trait which is seen as intent to murder elves by most city officials? Or is the over priced sword more than meets the eye? The shop owner has no clue, and can the party afford the services of a higher level NPC to appraise said item?</p><p> </p><p>I just try to make the items fun no matter how the party comes by them.</p></blockquote><p></p>
[QUOTE="Troll Slayer, post: 5367923, member: 97636"] I'm torn on the issue and I'll probably never settle for one particular mindset. On the one hand, I want magic items to retain their "magic", and be something more than a collection of static modifiers. On the other hand, I want loot to serve a greater purpose than who pull a Scrooge McDuck on the biggest pile of currency. I've also found that if you tighten the magic item noose by hiking up the prices too much, players start to focus on silly things like stripping the fallen keep of all it's fixtures to sell for scrap. In the end it seems easiest to keep the simplest items common; those that are barely better than masterworks can be easily procured or commissioned in any city. As items grow in power though, things start to get more rare and more mysterious. Most shopkeepers will only have access to Identify, which only tells you the most basic information on a given weapon that some unfortunate adventurer had to pawn. Is the weapon cursed? Does the weapon have an elven bane trait which is seen as intent to murder elves by most city officials? Or is the over priced sword more than meets the eye? The shop owner has no clue, and can the party afford the services of a higher level NPC to appraise said item? I just try to make the items fun no matter how the party comes by them. [/QUOTE]
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