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Buying magic items vs. finding magic items
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6154977" data-attributes="member: 19675"><p>It would be much more valuable. If the knowledge was completely lost, that would boost the value even more.</p><p></p><p>But that all just drives the price up. It doesn't make the market disappear.</p><p></p><p></p><p></p><p>I live in a world in which criminals in my city are known to have rocket propelled grenades and other military grade munitions. Despite being legally & financially able to purchase arms, bulletproof glass, etc., I generally don't. Were trouble of that nature to come my way, I would try to run away and/or depend on the authorities to take care of it. I am not a soldier. My owning a weapon might lead me into a false sense of security.</p><p></p><p>The average joe in a fantasy realm may not be legally permitted the carrying of arms. In the RW, some governments made violating such laws an extremely serious crime.</p><p></p><p>He may also be aware of his limitations as a combatant. If they are severe enough, he'll know that him using even a magic weapon is, essentially, suicide.</p><p></p><p>In such cases, he may well choose to sell a magical weapon for whatever he can- the more, the better- for gain now rather than risk penalty of law, or hold it against some foreseeable but remotely possible threat that the magic weapon may be effective against...but that he is utterly untrained in the use thereof.</p><p></p><p></p><p>Again, that probability all depends on the psychology of the item's owner and the game world's internal logic (the distribution & rarity of magic items, their power, etc.).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6154977, member: 19675"] It would be much more valuable. If the knowledge was completely lost, that would boost the value even more. But that all just drives the price up. It doesn't make the market disappear. I live in a world in which criminals in my city are known to have rocket propelled grenades and other military grade munitions. Despite being legally & financially able to purchase arms, bulletproof glass, etc., I generally don't. Were trouble of that nature to come my way, I would try to run away and/or depend on the authorities to take care of it. I am not a soldier. My owning a weapon might lead me into a false sense of security. The average joe in a fantasy realm may not be legally permitted the carrying of arms. In the RW, some governments made violating such laws an extremely serious crime. He may also be aware of his limitations as a combatant. If they are severe enough, he'll know that him using even a magic weapon is, essentially, suicide. In such cases, he may well choose to sell a magical weapon for whatever he can- the more, the better- for gain now rather than risk penalty of law, or hold it against some foreseeable but remotely possible threat that the magic weapon may be effective against...but that he is utterly untrained in the use thereof. Again, that probability all depends on the psychology of the item's owner and the game world's internal logic (the distribution & rarity of magic items, their power, etc.). [/QUOTE]
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Buying magic items vs. finding magic items
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