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Community
General Tabletop Discussion
*Dungeons & Dragons
Calculating fall damage in special situations
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<blockquote data-quote="Xeviat" data-source="post: 6988832" data-attributes="member: 57494"><p>Same article:</p><p></p><p>"A cat in the US city of Boston survived a fall from a 19-storey window and only bruised her chest. How do cats survive falls from such great heights?"</p><p></p><p>19 storeys. That's, like, what, 19x15=285 feet? That'd be 20d6 damage. At half, that's 10d6. The cat has 2 hp.</p><p></p><p>I'd have to talk to my physics friends (or say something grossly inaccurate on the internet and summon one), but force equals mass times acceleration, right? So it's directly proportional. You cut a creature's weight by x20 (200 > 10), they're going have 20 times less force imparted when they hit the floor. Instead of 20d6, that's 1d6. Then, cat's have an athletics check to negate falling damage further as a reaction. It's not quite like a bug that can fall endlessly and not take damage (rats can survive pretty decent falls too I've read).</p><p></p><p>As for the barbarian not continuing to rage as they fall because they disengaged from their enemy and they aren't taking damage, that's a situation where I'd adhoc rule the adrenaline from the fall is enough to keep the rage going. Or they bite their tongue for 1 damage.</p><p></p><p>And, similarly, I'd probably have giants have advantage on strength checks to resist being pushed prone, but have them take damage from falling. The bigger they are ...</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6988832, member: 57494"] Same article: "A cat in the US city of Boston survived a fall from a 19-storey window and only bruised her chest. How do cats survive falls from such great heights?" 19 storeys. That's, like, what, 19x15=285 feet? That'd be 20d6 damage. At half, that's 10d6. The cat has 2 hp. I'd have to talk to my physics friends (or say something grossly inaccurate on the internet and summon one), but force equals mass times acceleration, right? So it's directly proportional. You cut a creature's weight by x20 (200 > 10), they're going have 20 times less force imparted when they hit the floor. Instead of 20d6, that's 1d6. Then, cat's have an athletics check to negate falling damage further as a reaction. It's not quite like a bug that can fall endlessly and not take damage (rats can survive pretty decent falls too I've read). As for the barbarian not continuing to rage as they fall because they disengaged from their enemy and they aren't taking damage, that's a situation where I'd adhoc rule the adrenaline from the fall is enough to keep the rage going. Or they bite their tongue for 1 damage. And, similarly, I'd probably have giants have advantage on strength checks to resist being pushed prone, but have them take damage from falling. The bigger they are ... [/QUOTE]
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Calculating fall damage in special situations
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