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Calculating Overkill Damage
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<blockquote data-quote="guachi" data-source="post: 7235973" data-attributes="member: 6785802"><p>Yes. On one hand, using the -5/+10 might not be a good idea in and of itself On the other hand, if you can kill a foe you get an extra attack. For example, you have about a 50% of doing 12 or more points of damage with a greatsword without getting a critical hit and not using -5/+10. And if you get a critical hit you get an extra attack anyway. But you can't do more than 17 damage without a critical hit. So if your foe has more HP than that you'll only have a 5% chance of getting an extra attack.</p><p></p><p>On the other hand, you have the same chance of a crit using -5/+10 but about a 25% chance of doing at least 22 points of damage. And you can't do any LESS than 17 if you hit. Do you take the chance for an extra attack (assuming you don't already have it) or do you go with the higher average damage and leave a weakened foe for your ally to kill?</p><p></p><p>So if you KNEW a foe had 17 HP, you didn't already have an extra attack, and there were more foes out there that you could hit I'd go with the the -5/+10.</p><p> </p><p>I think the bonus attack is really, really underrated. If an opponent had 15+ HP I'd probably go with -5/+10 because you'll have a 25-35% chance of dropping the foe (and that chance is higher than not using -5/+10). Anything less than that and you'd be better off not using it. But that's if you wanted to get that extra attack. Anything above 23 HP you won't have much chance of dropping it to zero barring a critical hit but you'll do more damage using -5/+10 anyway.</p><p></p><p>If you faced a target dummy that always had the same HP every time you attacked, the crossing point for where -5/+10 does more damage on average than not using it is a foe with 24 HP. This assumes +5 damage and a base 65% chance to hit. Though, as I said, GWM adds that bonus attack and any damage you lose by using -5/+10 (and it's not much) can be made up by dropping a foe and getting that extra attack.</p><p></p><p>So... don't have that extra attack - 15+ HP.</p><p>Do have that extra attack - 24+ HP.</p><p></p><p>This assumes you know exactly what the foe's HP is. Which you probably don't. But there's the cutoff for you.</p></blockquote><p></p>
[QUOTE="guachi, post: 7235973, member: 6785802"] Yes. On one hand, using the -5/+10 might not be a good idea in and of itself On the other hand, if you can kill a foe you get an extra attack. For example, you have about a 50% of doing 12 or more points of damage with a greatsword without getting a critical hit and not using -5/+10. And if you get a critical hit you get an extra attack anyway. But you can't do more than 17 damage without a critical hit. So if your foe has more HP than that you'll only have a 5% chance of getting an extra attack. On the other hand, you have the same chance of a crit using -5/+10 but about a 25% chance of doing at least 22 points of damage. And you can't do any LESS than 17 if you hit. Do you take the chance for an extra attack (assuming you don't already have it) or do you go with the higher average damage and leave a weakened foe for your ally to kill? So if you KNEW a foe had 17 HP, you didn't already have an extra attack, and there were more foes out there that you could hit I'd go with the the -5/+10. I think the bonus attack is really, really underrated. If an opponent had 15+ HP I'd probably go with -5/+10 because you'll have a 25-35% chance of dropping the foe (and that chance is higher than not using -5/+10). Anything less than that and you'd be better off not using it. But that's if you wanted to get that extra attack. Anything above 23 HP you won't have much chance of dropping it to zero barring a critical hit but you'll do more damage using -5/+10 anyway. If you faced a target dummy that always had the same HP every time you attacked, the crossing point for where -5/+10 does more damage on average than not using it is a foe with 24 HP. This assumes +5 damage and a base 65% chance to hit. Though, as I said, GWM adds that bonus attack and any damage you lose by using -5/+10 (and it's not much) can be made up by dropping a foe and getting that extra attack. So... don't have that extra attack - 15+ HP. Do have that extra attack - 24+ HP. This assumes you know exactly what the foe's HP is. Which you probably don't. But there's the cutoff for you. [/QUOTE]
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