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Community
General Tabletop Discussion
*Dungeons & Dragons
Calculating Overkill Damage
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<blockquote data-quote="FrogReaver" data-source="post: 7236709" data-attributes="member: 6795602"><p>I totally agree. <strong>I also wanted to add that the only way overkill damage can ever have a chance of being useful is to calculate it when the number of rounds to kill an enemy for 2 characters are exactly the same</strong>. In D&D there is no set number of rounds. The probability distrubtions vary wildly because we use both a dice for the chance to hit and a dice for the damage on a hit. So even if DPR compared to HP would show that 2 different characters should kill a monster in about 3 rounds. The chances of a 1 round kill and 2 round kill and 3 round kill and 4 round kill, etc are all going to be very different per each character and any time those rounds to kill probabilities are different (then we can't just look at the average rounds to kill being 3 for the 2 different characters and draw any conclusions from that).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7236709, member: 6795602"] I totally agree. [B]I also wanted to add that the only way overkill damage can ever have a chance of being useful is to calculate it when the number of rounds to kill an enemy for 2 characters are exactly the same[/B]. In D&D there is no set number of rounds. The probability distrubtions vary wildly because we use both a dice for the chance to hit and a dice for the damage on a hit. So even if DPR compared to HP would show that 2 different characters should kill a monster in about 3 rounds. The chances of a 1 round kill and 2 round kill and 3 round kill and 4 round kill, etc are all going to be very different per each character and any time those rounds to kill probabilities are different (then we can't just look at the average rounds to kill being 3 for the 2 different characters and draw any conclusions from that). [/QUOTE]
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Calculating Overkill Damage
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