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Call of Cthulhu and PC Spellcasters
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<blockquote data-quote="Celebrim" data-source="post: 7264300" data-attributes="member: 4937"><p>So, previously I've only run CoC for one shots, and sort of had the attitude that if anyone survives a scenario with their sanity intact that I was doing it wrong.</p><p></p><p>But now I'm thinking of running one of the classic campaigns with the intention of somewhat more extended play, which means not necessarily picking the most brutal scenarios possible and treating PC's as the victims of one of those slasher/horror films where everyone dies.</p><p></p><p>One topic that this raises that has never been an issue before is PC spellcasting. Hitherto, I've always treated any CoC spell that was potentially useful to the PC's as badly designed, and - with the possible exception of prominent mythos spells like the Elder Sign - something certainly to be kept out of PC hands. Likewise, hitherto, to the extent that I ever thought of PC spellcasting at all, it was to think that in the unlikely event the PC's learned a spell, it would probably be one with face melting consequences and in any event they'd probably never learn more than 1 or 2 of them anyway.</p><p></p><p>But in this, am I being 'fair'. Does anyone consider it reasonable and expected for investigators that survive a while to become reasonably competent sorcerers with access to actually useful magic? It feels like there is enough in the lesser grimoire these days, that you could almost manage to be a D&D style spellcaster if you had the starting POW and SAN to support it. Should I be appalled at that concept, or should I just inwardly smile as the PC's spend their SAN away drop by drop?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7264300, member: 4937"] So, previously I've only run CoC for one shots, and sort of had the attitude that if anyone survives a scenario with their sanity intact that I was doing it wrong. But now I'm thinking of running one of the classic campaigns with the intention of somewhat more extended play, which means not necessarily picking the most brutal scenarios possible and treating PC's as the victims of one of those slasher/horror films where everyone dies. One topic that this raises that has never been an issue before is PC spellcasting. Hitherto, I've always treated any CoC spell that was potentially useful to the PC's as badly designed, and - with the possible exception of prominent mythos spells like the Elder Sign - something certainly to be kept out of PC hands. Likewise, hitherto, to the extent that I ever thought of PC spellcasting at all, it was to think that in the unlikely event the PC's learned a spell, it would probably be one with face melting consequences and in any event they'd probably never learn more than 1 or 2 of them anyway. But in this, am I being 'fair'. Does anyone consider it reasonable and expected for investigators that survive a while to become reasonably competent sorcerers with access to actually useful magic? It feels like there is enough in the lesser grimoire these days, that you could almost manage to be a D&D style spellcaster if you had the starting POW and SAN to support it. Should I be appalled at that concept, or should I just inwardly smile as the PC's spend their SAN away drop by drop? [/QUOTE]
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