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Campaign Advice Requested for Freeport/Pirate Themed Campaign [SPOILERS]
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<blockquote data-quote="Rabbitbait" data-source="post: 6827277" data-attributes="member: 60100"><p>I'm not quite sure what your question is, but your ideas sound awesome. Not totally fleshed out, but that is good as you obviously want the players to work out their own goals. Seeding lots of options early on is great, but it does mean that it is hard to prepare.</p><p></p><p>I would have a couple of set pieces in your back pocket. Then you can let the party do what they want, and then when it feels like a change in pace is needed you can drop one in. Also useful if you are going out of your comfort zone ideas wise and you want to pad out the session a bit.</p><p></p><p>Good luck - 5e (for me) is the easiest and most flexible version to be able to think on your feet as a DM.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 6827277, member: 60100"] I'm not quite sure what your question is, but your ideas sound awesome. Not totally fleshed out, but that is good as you obviously want the players to work out their own goals. Seeding lots of options early on is great, but it does mean that it is hard to prepare. I would have a couple of set pieces in your back pocket. Then you can let the party do what they want, and then when it feels like a change in pace is needed you can drop one in. Also useful if you are going out of your comfort zone ideas wise and you want to pad out the session a bit. Good luck - 5e (for me) is the easiest and most flexible version to be able to think on your feet as a DM. [/QUOTE]
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Campaign Advice Requested for Freeport/Pirate Themed Campaign [SPOILERS]
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