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<blockquote data-quote="BSF" data-source="post: 2780189" data-attributes="member: 13098"><p><strong>Fantastic Landscapes</strong></p><p></p><p>I like having nice, normal landscapes for the 'workhorse' view of the world. But there should also be fantastic locations. Places that are unusual and unique. While the workhorse view is what normal people see in the world, the fantastic is what adventurers find, well, adventure in.</p><p></p><p>At least that is my view. I try to provide a couple of fantastic locations throughout each campaign. I don't think we have brought as many of these in ithis time, but they are out there. Part of it, of course, is you guys going to them. But allow me to toss out a few Fantastic Locations and maybe you will share your thoughts on them?</p><p></p><ul> <li data-xf-list-type="ul">The Shrine of Tranquility - You guys travelled there in the last campaign. I borrowed a bit of flavor for this from my DM in my current game. But, I also put in a few twists of my own. </li> <li data-xf-list-type="ul">The Road to the Gods - It looks mundane, but you guys have never tried to reach the end.</li> <li data-xf-list-type="ul">Nalmeth's Knap - The Knap is supposed to elicit a completely different feeling from most of the adventure locations you guys go to. I mean, you are supposed to get R&R there, not combat. </li> <li data-xf-list-type="ul">Assorted semi/demi/extra planar locations from the last campaign. Ranging from the branching planes at the Shrine of Tranquility (including my first dream plane) to some of the wacky places near the Mad God's tomb.</li> <li data-xf-list-type="ul">The Glades of Avondell - A transient plane bridging the material plane and other places.</li> <li data-xf-list-type="ul">The green dragon's dream realm where you rescued a faerie princess.</li> <li data-xf-list-type="ul">Mt Ternell & the Bowels of Mhata Nahal</li> <li data-xf-list-type="ul">Mt Korliss - Which was mostly lost on you because the person that can perceive the true spiritual nature of the place had just left the group.</li> </ul><p></p><p>There are rumors of other places out there. White Plume Mountain and the Floating Peaks could certainly classify as potentially fantastic. Until you guys get there, you won't really know. </p><p></p><p>But should I work more toward integrating fantastic locations or should I focus more on mundane locations with fantastic adversaries? Do we want and need a wizards tower floating in a magma lake in the middle of an active volcano? Do we need bottomless pits? What do you think? What makes for a more fun game? Don't just think of future games. There are plenty of opportunities to introduce such things in the current campaign.</p></blockquote><p></p>
[QUOTE="BSF, post: 2780189, member: 13098"] [b]Fantastic Landscapes[/b] I like having nice, normal landscapes for the 'workhorse' view of the world. But there should also be fantastic locations. Places that are unusual and unique. While the workhorse view is what normal people see in the world, the fantastic is what adventurers find, well, adventure in. At least that is my view. I try to provide a couple of fantastic locations throughout each campaign. I don't think we have brought as many of these in ithis time, but they are out there. Part of it, of course, is you guys going to them. But allow me to toss out a few Fantastic Locations and maybe you will share your thoughts on them? [list] [*]The Shrine of Tranquility - You guys travelled there in the last campaign. I borrowed a bit of flavor for this from my DM in my current game. But, I also put in a few twists of my own. [*]The Road to the Gods - It looks mundane, but you guys have never tried to reach the end. [*]Nalmeth's Knap - The Knap is supposed to elicit a completely different feeling from most of the adventure locations you guys go to. I mean, you are supposed to get R&R there, not combat. [*]Assorted semi/demi/extra planar locations from the last campaign. Ranging from the branching planes at the Shrine of Tranquility (including my first dream plane) to some of the wacky places near the Mad God's tomb. [*]The Glades of Avondell - A transient plane bridging the material plane and other places. [*]The green dragon's dream realm where you rescued a faerie princess. [*]Mt Ternell & the Bowels of Mhata Nahal [*]Mt Korliss - Which was mostly lost on you because the person that can perceive the true spiritual nature of the place had just left the group.[/list] There are rumors of other places out there. White Plume Mountain and the Floating Peaks could certainly classify as potentially fantastic. Until you guys get there, you won't really know. But should I work more toward integrating fantastic locations or should I focus more on mundane locations with fantastic adversaries? Do we want and need a wizards tower floating in a magma lake in the middle of an active volcano? Do we need bottomless pits? What do you think? What makes for a more fun game? Don't just think of future games. There are plenty of opportunities to introduce such things in the current campaign. [/QUOTE]
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