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<blockquote data-quote="evileeyore" data-source="post: 165872" data-attributes="member: 1768"><p>Add in subtle ecoterrorism. Let them become sleuths hunting down clues as to why the wilderness is dying (or scarier yet being replace ala <em>War With Cthorr</em>... I've been dying to run that particular apocalyptic setting)...</p><p></p><p>Have them fighting nature to survive... the cold, rain, heat, dryness, etc. Remember just because the roll says you find food on a DC 10+ doesn't mean you can't add modifiers for severe weather.</p><p></p><p></p><p>Honestly beyond that I am lost. I play in mostly Urban or Dungeon settings. Even the few primative or heavy wilderness settings didn't focus to heavily on graphic scenary....</p><p></p><p>Really though, your gonna have to apply all your knowledge from dungeon running to wilderness. And there isn't that much difference. Or even Urban settings.</p><p></p><p>Where the City Rogue would be concerned with what gangs are on what streets, the Wilderness Ranger knows where all the local tribes of humaniods wander. When the gangs go to fight and the Rogue is called in to be a Diplomat, the coresponding Ranger goes to find out why the normally peaceful Troglodytes are raiding far out from their caves, causing the locals to become more beligerent as their food stocks become endangered.</p><p></p><p>In the end your mostly going to have to just use descriptors. If you are just planning this for the travell time between "Cities and Dungeons" don't worry about it. If it is something more, then rember basic tribal anthropology: We all gotta live somewhere, and we all want what our neighbors have.</p></blockquote><p></p>
[QUOTE="evileeyore, post: 165872, member: 1768"] Add in subtle ecoterrorism. Let them become sleuths hunting down clues as to why the wilderness is dying (or scarier yet being replace ala [I]War With Cthorr[/I]... I've been dying to run that particular apocalyptic setting)... Have them fighting nature to survive... the cold, rain, heat, dryness, etc. Remember just because the roll says you find food on a DC 10+ doesn't mean you can't add modifiers for severe weather. Honestly beyond that I am lost. I play in mostly Urban or Dungeon settings. Even the few primative or heavy wilderness settings didn't focus to heavily on graphic scenary.... Really though, your gonna have to apply all your knowledge from dungeon running to wilderness. And there isn't that much difference. Or even Urban settings. Where the City Rogue would be concerned with what gangs are on what streets, the Wilderness Ranger knows where all the local tribes of humaniods wander. When the gangs go to fight and the Rogue is called in to be a Diplomat, the coresponding Ranger goes to find out why the normally peaceful Troglodytes are raiding far out from their caves, causing the locals to become more beligerent as their food stocks become endangered. In the end your mostly going to have to just use descriptors. If you are just planning this for the travell time between "Cities and Dungeons" don't worry about it. If it is something more, then rember basic tribal anthropology: We all gotta live somewhere, and we all want what our neighbors have. [/QUOTE]
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