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Campaign finally over! Now to start a new one! [My players stay out!]
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<blockquote data-quote="Morrus" data-source="post: 1847574" data-attributes="member: 1"><p>After 18 months of play, I've managed to finish my current campaign. This is the first time I've actually managed to reach the planned end of a campaign in 20 years of gaming - the world has been saved, disaster has been averted, and evil has been defeated (for now).</p><p> </p><p> The campaign has ended with the 7 PCs at level 12-14. I now have to decide what to do next. The players are pretty set on continuing with the same characters, and I'm pretty set on moving them into the planes. I ended the campaign by having them go through a portal - destination unknown, in search of a child who has been kidnapped and spirited from the Prime Material. Haven't planned much further than that, yet, though!</p><p> </p><p> So, I'm thinking - I'd like to do something a bit Planescapey, fairly wide-ranging, encompassing a long search for the child. I haven't any Planescape material - and I only want to use it as inspiration anyway, as I fully intend to make the planar aspect something the players aren't expecting. It's my chance to throw some really unusual situations at them.</p><p> </p><p> Any ideas? Are there any cool online resources I've missed which provides in-depth detail about stuff planar (I'm thinking free adventures, that sort of thing)? Any general tips and advice from those who have run successful planar campaigns?</p><p> </p><p> I have until next Tuesday to come up with something. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Morrus, post: 1847574, member: 1"] After 18 months of play, I've managed to finish my current campaign. This is the first time I've actually managed to reach the planned end of a campaign in 20 years of gaming - the world has been saved, disaster has been averted, and evil has been defeated (for now). The campaign has ended with the 7 PCs at level 12-14. I now have to decide what to do next. The players are pretty set on continuing with the same characters, and I'm pretty set on moving them into the planes. I ended the campaign by having them go through a portal - destination unknown, in search of a child who has been kidnapped and spirited from the Prime Material. Haven't planned much further than that, yet, though! So, I'm thinking - I'd like to do something a bit Planescapey, fairly wide-ranging, encompassing a long search for the child. I haven't any Planescape material - and I only want to use it as inspiration anyway, as I fully intend to make the planar aspect something the players aren't expecting. It's my chance to throw some really unusual situations at them. Any ideas? Are there any cool online resources I've missed which provides in-depth detail about stuff planar (I'm thinking free adventures, that sort of thing)? Any general tips and advice from those who have run successful planar campaigns? I have until next Tuesday to come up with something. :) [/QUOTE]
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