Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Campaign finally over! Now to start a new one! [My players stay out!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 1849910" data-attributes="member: 63"><p>I'm leading up to a planar game in my campaign. The basic idea is that a powerful villain was defeated, but not before she linked her life force with that of the world. The world is slowly dying, and it looks like the only way to survive is to get the hell out.</p><p></p><p>Part of the backstory of the world is that it used to be floating in the middle of a huge muddle of planes, which allowed creatures of all sorts to use the world as their playground. Eventually the native people of the world sealed off their plane, creating a system of planes that included everything you need to keep a fantasy world working -- four elemental planes, a plane of space, a plane of time, a plane of life, and a plane of death (which is the only connection to the rest of the multiverse; you can only leave this planar system if you're dead). </p><p></p><p>The villains are a trio of Machiavellian mages who are in charge of a wizard's academy. Once they found out what was going on, they kept it secret, so as to prevent a panic. They believe the best way to fix this is to do it themselves, then bring along those who they can, even if it means letting millions die.</p><p></p><p>On each of the eight planes, there is a magical seal, placed thousands of years ago. Likewise, on the prime material plane there are eight seals, connected to the planes. In order to break the barriers and let people escape the planar system, you have to open each of the sixteen seals. The PCs are getting involved because they stumbled upon part of the conspiracy, and the villains are using them to do their dirty work.</p><p></p><p>Basically, this whole set up is an excuse for me to have the PCs go through a series of different planar adventures. Somewhere near the last two planar seals, the PCs will find out what's really up, that their bosses have said to hell with the world.</p><p></p><p>So basically the point of my post was that you just need to think of a reason to keep the party going to different planes. Have a set of items that need to be found, or a series of villains each working in a huge plot, or something similar.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1849910, member: 63"] I'm leading up to a planar game in my campaign. The basic idea is that a powerful villain was defeated, but not before she linked her life force with that of the world. The world is slowly dying, and it looks like the only way to survive is to get the hell out. Part of the backstory of the world is that it used to be floating in the middle of a huge muddle of planes, which allowed creatures of all sorts to use the world as their playground. Eventually the native people of the world sealed off their plane, creating a system of planes that included everything you need to keep a fantasy world working -- four elemental planes, a plane of space, a plane of time, a plane of life, and a plane of death (which is the only connection to the rest of the multiverse; you can only leave this planar system if you're dead). The villains are a trio of Machiavellian mages who are in charge of a wizard's academy. Once they found out what was going on, they kept it secret, so as to prevent a panic. They believe the best way to fix this is to do it themselves, then bring along those who they can, even if it means letting millions die. On each of the eight planes, there is a magical seal, placed thousands of years ago. Likewise, on the prime material plane there are eight seals, connected to the planes. In order to break the barriers and let people escape the planar system, you have to open each of the sixteen seals. The PCs are getting involved because they stumbled upon part of the conspiracy, and the villains are using them to do their dirty work. Basically, this whole set up is an excuse for me to have the PCs go through a series of different planar adventures. Somewhere near the last two planar seals, the PCs will find out what's really up, that their bosses have said to hell with the world. So basically the point of my post was that you just need to think of a reason to keep the party going to different planes. Have a set of items that need to be found, or a series of villains each working in a huge plot, or something similar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign finally over! Now to start a new one! [My players stay out!]
Top