Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
Campaign Guide: Bard's Gate PbP Game! (Game Cancelled)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 6702692" data-attributes="member: 2012"><p><strong><u><span style="font-size: 15px">Campaign Guide</span></u></strong></p><p><strong><u></u></strong></p><p><strong><u>Bard's Gate: City of Bards</u></strong></p><p><em>"In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and creators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil gods from within, for the very freedom that draws artists and musicians from across the continent also allows evil to flourish in secret."</em></p><p style="text-align: right">- Blurb from Amazon</p><p></p><p><strong>Bard's Gate on Kulan</strong></p><p>Bard's Gate is a crossroads city that stands on a major trade route. That's the city's hook as far as I can tell. Plus, the city is meant to be in a cold to temperate zone. Therefore, I've made it a gateway city to the Eastern Lands from Torassia and the rest of the Far North. It is the last major, western-style city before a traveler passes into the Horse Lands.</p><p></p><p>The city sits on the Stoneheart River, which flows south from the Rasimsky Mountains towards the land of Yhimir in the Horse Lands. Its location is vital since the southerly half of the river is hard to navigate. There are two sets of huge falls and a multitude of rapids, which makes any sort of non-magical crossing nearly impossible. Once in Yhimir, the river becomes more manageable, as it flows through the city of Phaanaxul and ends at the city of Yhimir, emptying into Lake Reme.</p><p></p><p>Travelers must pass through Bard's Gate if they wish to travel the Ice Road to the East Lands while, hopefully, avoiding the predatory Mongol-like raiders of the badlands of Sogukol. However, travelers must also be wary of the Nani Tribes of the eastern Orochen Forest as well as vicious gnoll raiders and the undiplomatic Liget Elves of the region. (Liget means “wood” in Hungarian.)</p><p></p><p>To the west is regions of cold, trackless plains and the Oggelion Forest. The western half of that forest is controlled by the mysterious ruler(s) of Nilvah. South of the forest are the massive peaks of the Stoneheim Mountains which stretch to the west and the Rolheim Mountains that extend far to the south with the Jhiilsraan Sands to the east and the heartlands of Northwest Kanpur to the west.</p><p></p><p>North of the Rasimsky Mountains is the Russio-slavic land known as Torassia. It's peoples are rugged and a bit wild compared to the peoples of Bard's Gate.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6702692, member: 2012"] [B][U][SIZE=4]Campaign Guide[/SIZE] Bard's Gate: City of Bards[/U][/B] [I]"In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and creators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil gods from within, for the very freedom that draws artists and musicians from across the continent also allows evil to flourish in secret."[/I] [RIGHT]- Blurb from Amazon[/RIGHT] [B]Bard's Gate on Kulan[/B] Bard's Gate is a crossroads city that stands on a major trade route. That's the city's hook as far as I can tell. Plus, the city is meant to be in a cold to temperate zone. Therefore, I've made it a gateway city to the Eastern Lands from Torassia and the rest of the Far North. It is the last major, western-style city before a traveler passes into the Horse Lands. The city sits on the Stoneheart River, which flows south from the Rasimsky Mountains towards the land of Yhimir in the Horse Lands. Its location is vital since the southerly half of the river is hard to navigate. There are two sets of huge falls and a multitude of rapids, which makes any sort of non-magical crossing nearly impossible. Once in Yhimir, the river becomes more manageable, as it flows through the city of Phaanaxul and ends at the city of Yhimir, emptying into Lake Reme. Travelers must pass through Bard's Gate if they wish to travel the Ice Road to the East Lands while, hopefully, avoiding the predatory Mongol-like raiders of the badlands of Sogukol. However, travelers must also be wary of the Nani Tribes of the eastern Orochen Forest as well as vicious gnoll raiders and the undiplomatic Liget Elves of the region. (Liget means “wood” in Hungarian.) To the west is regions of cold, trackless plains and the Oggelion Forest. The western half of that forest is controlled by the mysterious ruler(s) of Nilvah. South of the forest are the massive peaks of the Stoneheim Mountains which stretch to the west and the Rolheim Mountains that extend far to the south with the Jhiilsraan Sands to the east and the heartlands of Northwest Kanpur to the west. North of the Rasimsky Mountains is the Russio-slavic land known as Torassia. It's peoples are rugged and a bit wild compared to the peoples of Bard's Gate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
Campaign Guide: Bard's Gate PbP Game! (Game Cancelled)
Top