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Campaign Help - Against the Goblinoids
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<blockquote data-quote="Softwind" data-source="post: 1089307" data-attributes="member: 13893"><p>The Forgotten Realms setting add-on Book, Silver Marches, gives a description of a "changing of the guard". The city of Everlund had been plagued for a long time by trolls, until recently. Now, the trolls have been replaced by giants. (Great change, huh?) The reason the giants came down from the hills is because of the on-going battle against orcs that the Everlundians have been waging. How does this relate to this thread? Well, the pressure brought to bear upon the orcs by the Marches residents have forced them high into the mountains, where the giants used to live. The giants, somehow forced out by the orcs, come out of the hills and into the lowlands, thus displacing the trolls. And so it goes. Cause and effect.</p><p></p><p>Taking an example from above - </p><p></p><p>Creature X (let's say, Ogres) have moved into the normal stomping grounds of the goblins. For awhile, there was tension, but no blows. Until the goblins started breeding like rabbits. All of a sudden, the thought trickles into the brains of the ogres that if this doesn't stop, *they* will get pushed out of this nice area they found. So they assault the goblins, slaying them in large numbers. The remnant flee far away, until they come to an isolated valley/mountain/whathaveyou, ripe for the picking.</p><p></p><p></p><p>I did something similar in my campaign. Isolated valley, gnomes, dwarves and halflings only. The occasional attacks of orcs and goblins all of a sudden multiplies in intensity by 1000%. Characters are forced to flee the only place they have ever known, and find themselves in another part of the world somehow (I may actually post the adventure logs someday). They have just recently found out that a mysterious force was using the monsters to gather slaves for mining, and that this mysterious force now has it's eye on *them*, but for what purpose, the PCs don't know.</p><p></p><p>Just look at the monster description, and think about the fact that many of the staples of roleplaying (goblins, orcs, kobolds) are 1)cannon fodder and 2)breed like rabbits. Population density max is hit, they all come spilling out into the surrounding countryside, are decimated back to near-extinction level, they retreat for a few years/decades until they are again a numerous race, and it starts all over again. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Softwind, post: 1089307, member: 13893"] The Forgotten Realms setting add-on Book, Silver Marches, gives a description of a "changing of the guard". The city of Everlund had been plagued for a long time by trolls, until recently. Now, the trolls have been replaced by giants. (Great change, huh?) The reason the giants came down from the hills is because of the on-going battle against orcs that the Everlundians have been waging. How does this relate to this thread? Well, the pressure brought to bear upon the orcs by the Marches residents have forced them high into the mountains, where the giants used to live. The giants, somehow forced out by the orcs, come out of the hills and into the lowlands, thus displacing the trolls. And so it goes. Cause and effect. Taking an example from above - Creature X (let's say, Ogres) have moved into the normal stomping grounds of the goblins. For awhile, there was tension, but no blows. Until the goblins started breeding like rabbits. All of a sudden, the thought trickles into the brains of the ogres that if this doesn't stop, *they* will get pushed out of this nice area they found. So they assault the goblins, slaying them in large numbers. The remnant flee far away, until they come to an isolated valley/mountain/whathaveyou, ripe for the picking. I did something similar in my campaign. Isolated valley, gnomes, dwarves and halflings only. The occasional attacks of orcs and goblins all of a sudden multiplies in intensity by 1000%. Characters are forced to flee the only place they have ever known, and find themselves in another part of the world somehow (I may actually post the adventure logs someday). They have just recently found out that a mysterious force was using the monsters to gather slaves for mining, and that this mysterious force now has it's eye on *them*, but for what purpose, the PCs don't know. Just look at the monster description, and think about the fact that many of the staples of roleplaying (goblins, orcs, kobolds) are 1)cannon fodder and 2)breed like rabbits. Population density max is hit, they all come spilling out into the surrounding countryside, are decimated back to near-extinction level, they retreat for a few years/decades until they are again a numerous race, and it starts all over again. :P [/QUOTE]
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