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<blockquote data-quote="marcielle" data-source="post: 5586540" data-attributes="member: 6672328"><p>Probably won't come up unless your players KNOW there's gonna be a lot of undead but just a small warning, you miiiiight wanna ban a class called dread necromancer. Long story short, any undead not actively being buffed by the lich will end up under his command. They are absolute monsters in games where fresh corpses are readily available.</p><p></p><p><a href="http://brilliantgameologists.com/boards/index.php?topic=1002.0" target="_blank">Tier System for Classes</a></p><p>Tier levels. A large disparity is annoying to players but hell to a DM. If you have tier 1s mixed with 4s and 5s, you might wanna enforce compensated point buy or building split encounters. I don't recomend gestalt unless you REALLY like math.</p><p></p><p> Also, instead of just running checks normally, you can enforce situations where normal methods won't work for example, instead of just rolling a diplomacy check to convince the kings to stop fighting, make them actually produce a real arguement. Make them give a speech about how war is bad and blah blah blah. Sense motive checks, instead of instantly revealing that someone is lying, might show ' the man is clearly uncomfortable and hesitant'. This might mean he is lying or that he's afraid telling the truth will get him in trouble.</p><p></p><p> Finally, even 'core' rules are just a guideline. DMs get final say in everything so long as it doesn't actively suck the fun out. Some players might be anal about the rules. In these cases, remember that while the players can use the rules against you, you can use the story against them<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>These are just suggestions, mind you. I just thought I'd throw them around since you asked and all. GLHF<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="marcielle, post: 5586540, member: 6672328"] Probably won't come up unless your players KNOW there's gonna be a lot of undead but just a small warning, you miiiiight wanna ban a class called dread necromancer. Long story short, any undead not actively being buffed by the lich will end up under his command. They are absolute monsters in games where fresh corpses are readily available. [url=http://brilliantgameologists.com/boards/index.php?topic=1002.0]Tier System for Classes[/url] Tier levels. A large disparity is annoying to players but hell to a DM. If you have tier 1s mixed with 4s and 5s, you might wanna enforce compensated point buy or building split encounters. I don't recomend gestalt unless you REALLY like math. Also, instead of just running checks normally, you can enforce situations where normal methods won't work for example, instead of just rolling a diplomacy check to convince the kings to stop fighting, make them actually produce a real arguement. Make them give a speech about how war is bad and blah blah blah. Sense motive checks, instead of instantly revealing that someone is lying, might show ' the man is clearly uncomfortable and hesitant'. This might mean he is lying or that he's afraid telling the truth will get him in trouble. Finally, even 'core' rules are just a guideline. DMs get final say in everything so long as it doesn't actively suck the fun out. Some players might be anal about the rules. In these cases, remember that while the players can use the rules against you, you can use the story against them;) These are just suggestions, mind you. I just thought I'd throw them around since you asked and all. GLHF:D [/QUOTE]
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