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Campaign Idea: demonic portal
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<blockquote data-quote="Oofta" data-source="post: 8086206" data-attributes="member: 6801845"><p>Part of this depends on how long you want the campaign to last and so on. But, I'd start with a normal town, maybe even a simple intro adventure or two to introduce people and get to know the town. But something weird is happening, things no one can explain. Think killer demonically enhanced ginger bread man and the baker has gone crazy and hears voices whispering in their head.</p><p></p><p>Maybe even give the group the option to try to stop the portal from opening in the first place. If successful it only seems to work, or perhaps works for a short time but someone undoes their work. When it's reopened there was a buildup of pressure from the other side and closing it now is beyond their abilities. Alternative of course is that they try to close it and realize they have no chance but perhaps get clues on how to accomplish the goal.</p><p></p><p>As far as getting the McGuffin, think about what kind of solution you want. There's nothing wrong with it being a sword, but it could be literally anything. I'd also consider <em>how</em> they have to close it. Can it be closed from the mortal side of things or do they have to cross over?</p><p></p><p>As far as the story being a bit cliche, it may be. But there are only so many stories you can tell, the fun is in the spin you put on it and making it a story unique to you and your group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8086206, member: 6801845"] Part of this depends on how long you want the campaign to last and so on. But, I'd start with a normal town, maybe even a simple intro adventure or two to introduce people and get to know the town. But something weird is happening, things no one can explain. Think killer demonically enhanced ginger bread man and the baker has gone crazy and hears voices whispering in their head. Maybe even give the group the option to try to stop the portal from opening in the first place. If successful it only seems to work, or perhaps works for a short time but someone undoes their work. When it's reopened there was a buildup of pressure from the other side and closing it now is beyond their abilities. Alternative of course is that they try to close it and realize they have no chance but perhaps get clues on how to accomplish the goal. As far as getting the McGuffin, think about what kind of solution you want. There's nothing wrong with it being a sword, but it could be literally anything. I'd also consider [I]how[/I] they have to close it. Can it be closed from the mortal side of things or do they have to cross over? As far as the story being a bit cliche, it may be. But there are only so many stories you can tell, the fun is in the spin you put on it and making it a story unique to you and your group. [/QUOTE]
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Campaign Idea: demonic portal
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