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<blockquote data-quote="Jfdlsjfd" data-source="post: 7913190" data-attributes="member: 42856"><p>Sessions 3 and 4 of the dying skyseer went well, with the group still trying their unusual methodological detective work of jumping from one thread to another. Their main achievement so far was to get their hands on Recklinghausen and his documents, after interrogating his coworkers thoroughly and convincing Kindleton. Since she's a bad liar, they followed the Professor extremely closely (the caster-heavy party is fond of using the Invisibility, which in 3.5 it was like 1 round by level IIRC, so it was of limited use in an investigation game, in 5e it's Concentration up to one hour, still low level (so can be recast) and can be metamagicked to last even longer...), noticed her meeting with the messenger and were ready to arrest her. So I had the Kell guild goons try to kidnap her just in time for the party to foil their attempt and earn her trust. After the Nettles Church episode, they had a thorough investigation of the ledgers and are now convinced McBannin is up to no good even before meeting him. Stover Delft stepped in to say he won't arrest a rising and influential politician with little proof as the ledgers could be a fabrication and unearthing the business transactions through an official inquiry would take weeks. And yes, a bard-improved use of the requisition system allowed them to expedite the requisition of highly experienced accountants to get the information they needed as soon as humanly possible.</p><p></p><p>The group is taking their "law enforcement officer" role <em>extremely</em> seriously, despite some hints that their organisation isn't a parangon of virtue (I tried to convey the message when they were interacting with their coworker at the headquarters). I did that because when preparing the adventure, I thought several interactions (with Cippiano, with Nisala's accomplices...) would be more interesting to play if the party was morally split between making deals and respecting the Law. So far, the behaviour of my group would shame a Paladin...</p><p></p><p>Despite wanting to blow up the Estuarial Reformatory (in order to make them even consider making a deal, I made the reformatory even bleaker), half of the party flat-out refused to make any deal to improve their detention conditions. After much debate, they accepted to transfer them and used their influence to send them to a high security prison in order to make sure their don't escape. They are now on their route to stop the wand smugglers, and I am pretty sure they will <em>arrest</em> Cippiano if he even tries to suggest an arrangement.</p><p></p><p>I will have to go off-script with the whole dying skyseer episode, because, from their decisions and discussions so far, they consider Gale to be their BBEG and I fear they would simply arrest Sechim and extract information on how to contact Gale instead of making a deal with someone they perceive as in league with the BBEG. I'll have to be prepared for that, at least. Especially if it involves using their official status to grant a priviledge to get in a restricted area (if it's restricted by the Law, it's obviously for good reason!). They don't have yet had the time to act on the information Heward gave them, but they will probably as soon as they stop the wand smugglers (we ended the session with them going to the wharf). I know they could totally skip the Cauldron Hill episode, but severing both Gale and the Skyseer thread would be much. Not that I couldn't roll with it if need be, but they'd need a way to get information on the conspiracy...</p><p></p><p>The players are totally digging the campaign so far, and I wouldn't want to spoil their fun by having Stover Delft step in with explicit instructions on how to handle the next step, of course. (They could accept railroad since they are in a hierarchical organization, but as adventure 4 is taking place on an actual railroad, I am reluctant on any move reducing player's agency until then...)</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 7913190, member: 42856"] Sessions 3 and 4 of the dying skyseer went well, with the group still trying their unusual methodological detective work of jumping from one thread to another. Their main achievement so far was to get their hands on Recklinghausen and his documents, after interrogating his coworkers thoroughly and convincing Kindleton. Since she's a bad liar, they followed the Professor extremely closely (the caster-heavy party is fond of using the Invisibility, which in 3.5 it was like 1 round by level IIRC, so it was of limited use in an investigation game, in 5e it's Concentration up to one hour, still low level (so can be recast) and can be metamagicked to last even longer...), noticed her meeting with the messenger and were ready to arrest her. So I had the Kell guild goons try to kidnap her just in time for the party to foil their attempt and earn her trust. After the Nettles Church episode, they had a thorough investigation of the ledgers and are now convinced McBannin is up to no good even before meeting him. Stover Delft stepped in to say he won't arrest a rising and influential politician with little proof as the ledgers could be a fabrication and unearthing the business transactions through an official inquiry would take weeks. And yes, a bard-improved use of the requisition system allowed them to expedite the requisition of highly experienced accountants to get the information they needed as soon as humanly possible. The group is taking their "law enforcement officer" role [I]extremely[/I] seriously, despite some hints that their organisation isn't a parangon of virtue (I tried to convey the message when they were interacting with their coworker at the headquarters). I did that because when preparing the adventure, I thought several interactions (with Cippiano, with Nisala's accomplices...) would be more interesting to play if the party was morally split between making deals and respecting the Law. So far, the behaviour of my group would shame a Paladin... Despite wanting to blow up the Estuarial Reformatory (in order to make them even consider making a deal, I made the reformatory even bleaker), half of the party flat-out refused to make any deal to improve their detention conditions. After much debate, they accepted to transfer them and used their influence to send them to a high security prison in order to make sure their don't escape. They are now on their route to stop the wand smugglers, and I am pretty sure they will [I]arrest[/I] Cippiano if he even tries to suggest an arrangement. I will have to go off-script with the whole dying skyseer episode, because, from their decisions and discussions so far, they consider Gale to be their BBEG and I fear they would simply arrest Sechim and extract information on how to contact Gale instead of making a deal with someone they perceive as in league with the BBEG. I'll have to be prepared for that, at least. Especially if it involves using their official status to grant a priviledge to get in a restricted area (if it's restricted by the Law, it's obviously for good reason!). They don't have yet had the time to act on the information Heward gave them, but they will probably as soon as they stop the wand smugglers (we ended the session with them going to the wharf). I know they could totally skip the Cauldron Hill episode, but severing both Gale and the Skyseer thread would be much. Not that I couldn't roll with it if need be, but they'd need a way to get information on the conspiracy... The players are totally digging the campaign so far, and I wouldn't want to spoil their fun by having Stover Delft step in with explicit instructions on how to handle the next step, of course. (They could accept railroad since they are in a hierarchical organization, but as adventure 4 is taking place on an actual railroad, I am reluctant on any move reducing player's agency until then...) [/QUOTE]
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