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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6725564" data-attributes="member: 5834"><p><strong>Session 1: Escape from Velkynvelve</strong></p><p></p><p>For the first prison session the following is important: </p><p></p><p>This is an adventure start that requires proactive, creative players that are willing to work to escape. Brute force is not very effective in this initial scenario. Absent gear the players with scavenged items have little chance in a fight against a few quaggoth and armed and armored drow. </p><p></p><p>Introducing Jorlan and Shoor's rivalry to the prisoners naturally is an important part of making this initial scenario work as it is written. The players don't have to work with Jorlan, but it makes the scenario run smoother if they do. If you want to come up with something else involving Ilvara or Asha, that would work as well. There are many opportunities for players to use drow treachery to their advantage to escape. I used Jorlan as the module recommended. I was able to insert it naturally once Buppido the Derro revealed the rivalry to the players. They took the bait even though they are aware that Jorlan will hunt them down to regain favor as soon as Ilvara's confidence in Shoor is sufficiently damaged.</p><p></p><p>You should be open to creative uses of the scavenged items. They are mostly useless. If a player comes up with something creative, I would go with it. I allowed a player to kill the tarantula pet and use its fangs as a crude lock pick. In a cinematic campaign, I figured a character carefully shaping a spider fang using the stone wall might be able to make it small enough to possibly pick a lock.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6725564, member: 5834"] [b]Session 1: Escape from Velkynvelve[/b] For the first prison session the following is important: This is an adventure start that requires proactive, creative players that are willing to work to escape. Brute force is not very effective in this initial scenario. Absent gear the players with scavenged items have little chance in a fight against a few quaggoth and armed and armored drow. Introducing Jorlan and Shoor's rivalry to the prisoners naturally is an important part of making this initial scenario work as it is written. The players don't have to work with Jorlan, but it makes the scenario run smoother if they do. If you want to come up with something else involving Ilvara or Asha, that would work as well. There are many opportunities for players to use drow treachery to their advantage to escape. I used Jorlan as the module recommended. I was able to insert it naturally once Buppido the Derro revealed the rivalry to the players. They took the bait even though they are aware that Jorlan will hunt them down to regain favor as soon as Ilvara's confidence in Shoor is sufficiently damaged. You should be open to creative uses of the scavenged items. They are mostly useless. If a player comes up with something creative, I would go with it. I allowed a player to kill the tarantula pet and use its fangs as a crude lock pick. In a cinematic campaign, I figured a character carefully shaping a spider fang using the stone wall might be able to make it small enough to possibly pick a lock. [/QUOTE]
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[CAMPAIGN] Out of the Abyss [SPOILERS]
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