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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6726784" data-attributes="member: 5834"><p><strong>Session 1 Play Report</strong></p><p></p><p>Fanorian actively pushed the interaction with the prisoners and bringing the group together. He managed to bring Ront the Orc in line with an intimidation check after a smack in the noggin. He talked with Prince Derendil and didn't know whether to believe his elf prince story or not. He spoke a little with Buppido who made himself useful by keeping an eye on the guards and warning the PCs when they approached. </p><p></p><p>Eraxis befriended Sprout the Myconid Sprout. They have Eraxis muzzled so he can't use magic inside or outside the cell. Sprout allows Eraxis to communicate with the others. Fanorian used his crude tarantula fang lock pick to unlock Eraxis's muzzle. Eraxis kept the muzzle in place to keep up appearances. Sprout is considered very useful by the party due to his rapport spores.</p><p></p><p>Cinshariel receives special treatment. The male drow guards won't harm her. They will punish anyone that harms her or touches her. She receives separate food. She is not sure why she is imprisoned. Fanorian was rude to her. Sareth tried to fight Fanorian who beat him into unconsciousness. Cinshariel is not sure she wishes to participate in an escape plan and refuses to harm other drow because then she would be a criminal. Her upbringing in Menzoberranzan has made her aware of drow law. </p><p></p><p>Tytus antagonized Shoor during guard checks. Shoor insulted him. He spit in Shoor's face. Shoor beat Tytus unconscious, woke him up, then beat his brother Jharzzle in front of him. He informed Tytus that every time he insults him, he and his brother will be beaten. During the beating Fanorian lifted the keys off Shoor using Sleight of Hand. He unlocked several sets of manacles, then gave the keys to Cinshariel because she was receiving special treatment. Shoor noted the lost keys later in the day and returned for them. Cinshariel gave them back to him with no fight stating she took them off Shoor because he was a fool that allowed himself to be distracted by prisoners fighting. He could do nothing but accept the chastisement of a female drow.</p><p></p><p>Eventually Jorlan did his rounds. Buppido told Fanorian about the rivalry between Shoor and Jorlan after Jorlan was disfigured causing a loss of favor and a demotion by Ilvara Mizzrym. Fanorian made conversation with Jorlan figuring he had nothing to lose offering to help the disfigured dark elf. He informed Jorlan he stole the keys off Shoor. Jorlan was intrigued. He told Fanorian if he stole the keys again making Shoor look incompetent, he would overlook his escape when it was time to hunt the prisoners down and punish them. This did not apply to any other prisoners in the cell. If Fanorian could manage to kill Shoor, that would be even better. Jorlan on his next round gave Fanorian a key to replace the cell key he planned to take off Shoor's key ring before returning them. He told Fanorian to make sure to return the key ring or everything would be thwarted. </p><p></p><p>After seeing Fanorian's machinations, Dar joined Fanorian's plans. </p><p></p><p>Jharzzle tried to get an audience with Ilvara Mizzrym to discuss an earlier offer that involved allowing the brothers freedom if they provided useful service to Ilvara. He was refused by Shoor and Jorlan. He was told Ilvara will grant him an audience she determines it is necessary, no sooner. Dar did not trust Jharzzle speaking with Ilvana thinking he might reveal their plan. He felt it might be necessary to kill the drow males because they might be plants to provide intelligence on the prisoners. They should watch the drow closely when they interact with each other and the other drow.</p><p></p><p>The final encounter of the night was Tytus provoking Shoor again while the prisoners crowded the view of the guards screaming for Shoor to beat Tytus. Fanorian lifted the keys, exchanged the wrong key for the cell key, and returned the keys to Shoor. Fanorian has the key to the cell. They will plan the final details of the escape the next sessions.</p><p></p><p><strong>DM Notes:</strong></p><p></p><p>The events occurred over the course of 4 days after the characters ended up in prison. So a total of around ten days for the first person placed in the prison. If their first escape attempt isn't successful, future attempts may suffer consequences due to the physical health of the players.</p><p></p><p>I plan to allow each player to play an NPC prisoner in addition to their character in combat. I think this is the most efficient method for utilizing the NPC prisoners in combat. I'll make sure the NPCs are not used in a suicidal fashion unless it occurs in a fashion that makes sense.</p><p></p><p>I believe acquiring weapons quickly will be extremely important if the characters' escape attempt is to be successful. </p><p></p><p>I think the quaggoths might a be problem. They have a lot of hit points and a good Athletics score which will allow them to grapple prisoners or throw them off the edge with a good chance of success allowing the giant spiders to secure prisoners. It will be important that Prince Derendil assists the party with the quaggoth guards.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6726784, member: 5834"] [b]Session 1 Play Report[/b] Fanorian actively pushed the interaction with the prisoners and bringing the group together. He managed to bring Ront the Orc in line with an intimidation check after a smack in the noggin. He talked with Prince Derendil and didn't know whether to believe his elf prince story or not. He spoke a little with Buppido who made himself useful by keeping an eye on the guards and warning the PCs when they approached. Eraxis befriended Sprout the Myconid Sprout. They have Eraxis muzzled so he can't use magic inside or outside the cell. Sprout allows Eraxis to communicate with the others. Fanorian used his crude tarantula fang lock pick to unlock Eraxis's muzzle. Eraxis kept the muzzle in place to keep up appearances. Sprout is considered very useful by the party due to his rapport spores. Cinshariel receives special treatment. The male drow guards won't harm her. They will punish anyone that harms her or touches her. She receives separate food. She is not sure why she is imprisoned. Fanorian was rude to her. Sareth tried to fight Fanorian who beat him into unconsciousness. Cinshariel is not sure she wishes to participate in an escape plan and refuses to harm other drow because then she would be a criminal. Her upbringing in Menzoberranzan has made her aware of drow law. Tytus antagonized Shoor during guard checks. Shoor insulted him. He spit in Shoor's face. Shoor beat Tytus unconscious, woke him up, then beat his brother Jharzzle in front of him. He informed Tytus that every time he insults him, he and his brother will be beaten. During the beating Fanorian lifted the keys off Shoor using Sleight of Hand. He unlocked several sets of manacles, then gave the keys to Cinshariel because she was receiving special treatment. Shoor noted the lost keys later in the day and returned for them. Cinshariel gave them back to him with no fight stating she took them off Shoor because he was a fool that allowed himself to be distracted by prisoners fighting. He could do nothing but accept the chastisement of a female drow. Eventually Jorlan did his rounds. Buppido told Fanorian about the rivalry between Shoor and Jorlan after Jorlan was disfigured causing a loss of favor and a demotion by Ilvara Mizzrym. Fanorian made conversation with Jorlan figuring he had nothing to lose offering to help the disfigured dark elf. He informed Jorlan he stole the keys off Shoor. Jorlan was intrigued. He told Fanorian if he stole the keys again making Shoor look incompetent, he would overlook his escape when it was time to hunt the prisoners down and punish them. This did not apply to any other prisoners in the cell. If Fanorian could manage to kill Shoor, that would be even better. Jorlan on his next round gave Fanorian a key to replace the cell key he planned to take off Shoor's key ring before returning them. He told Fanorian to make sure to return the key ring or everything would be thwarted. After seeing Fanorian's machinations, Dar joined Fanorian's plans. Jharzzle tried to get an audience with Ilvara Mizzrym to discuss an earlier offer that involved allowing the brothers freedom if they provided useful service to Ilvara. He was refused by Shoor and Jorlan. He was told Ilvara will grant him an audience she determines it is necessary, no sooner. Dar did not trust Jharzzle speaking with Ilvana thinking he might reveal their plan. He felt it might be necessary to kill the drow males because they might be plants to provide intelligence on the prisoners. They should watch the drow closely when they interact with each other and the other drow. The final encounter of the night was Tytus provoking Shoor again while the prisoners crowded the view of the guards screaming for Shoor to beat Tytus. Fanorian lifted the keys, exchanged the wrong key for the cell key, and returned the keys to Shoor. Fanorian has the key to the cell. They will plan the final details of the escape the next sessions. [b]DM Notes:[/b] The events occurred over the course of 4 days after the characters ended up in prison. So a total of around ten days for the first person placed in the prison. If their first escape attempt isn't successful, future attempts may suffer consequences due to the physical health of the players. I plan to allow each player to play an NPC prisoner in addition to their character in combat. I think this is the most efficient method for utilizing the NPC prisoners in combat. I'll make sure the NPCs are not used in a suicidal fashion unless it occurs in a fashion that makes sense. I believe acquiring weapons quickly will be extremely important if the characters' escape attempt is to be successful. I think the quaggoths might a be problem. They have a lot of hit points and a good Athletics score which will allow them to grapple prisoners or throw them off the edge with a good chance of success allowing the giant spiders to secure prisoners. It will be important that Prince Derendil assists the party with the quaggoth guards. [/QUOTE]
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