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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6730624" data-attributes="member: 5834"><p><strong>Session 2: A plan executed</strong></p><p></p><p><strong>Starting Note</strong>: I gave the players enough xp in the first session to obtain 2nd level for good role-playing, planning, and the various interactions involving skills and for taking a beating.</p><p></p><p>The characters finalized their plan. They would execute their escape at shift change while all the prisoners were present in the cell before the new shift came to collect a third of the prisoners for labor.</p><p></p><p>Fanorian attempted to enlist the aid of the three deep gnomes and the female mountain dwarf Eldeth. They refused to assist him in anyway due to his association with the drow PCs. Fanorian attempted to intimidate Topsy and Turvy to no avail. The two deep gnomes stared at him waiting for him to carry out his threat. Fanorian did not press them. He turned his attention to Jimjar and Eldeth. Jimjar refused to participate once Fanorian had threatened Topsy, the deep gnome woman. Eldeth refused to cooperate due to Fanorian's association with the drow PCs, his threats to the deep gnome, and his orc blood and association with Ront. Eldeth challenged Fanorian to a fight. He beat her unconscious. Ront, relishing kicking a fallen dwarf, killed Eldeth and proceeded to eat her. No one interceded. They hid Eldeth's body in the back of the cell. They told Ront he should throw her corpse into the webs to attract the giant spiders.</p><p></p><p>Shift change occurred. The players quickly updated the returned prisoners on the plan. They executed. Fanorian unlocked the cell with the stolen key. He snuck out and attempted to move down the stairs to lock the quaggoth cave. He failed his stealth check even with the help of an inspiration. He was spotted by the drow guards. He rushed the guard tower. A buzzing and demonic screeching filled the cave. Chaos ensued.</p><p></p><p>Tytus, Jharzzle, and Fanorian rushed the guard tower. Eraxis, Cinshariel, and Dar provided spell support. Prince Derendil moved down the stairs to interdict the quaggoth. Ront threw Eldeth's corpse into the spider webs. Topsy and Turvy ran and leapt off the cliff into the water. Jimjar, Shuushar, and Stool hid in the cave. Sarith moved with Cinshariel. Buppido followed, but hung back waiting for an opportunity.</p><p></p><p>The drow and the PCs exchanged fire. A well placed <em>acid splash</em> by Eraxis hurt the drow guards badly. Tytus used a <em>command</em> spell to force a drow guard to unlock the door. Fanorian rushed through the unlock door and took a drow's shortsword off him before he could draw (opposed Sleight of Hand versus the drow's dexterity). Jharzzle knocked the drow whose sword was stolen out with a well placed punch. Dar killed the other drow with an <em>eldritch blast</em>. Prince Derendil killed the drow at the northern outpost. They fought the Elite Drow Warrior. He almost killed Fanorian and Jharzzle the first round. They managed to land good hits on him. Tytus smote him with a critical hit that put him down the second round of combat against the elite drow warrior. The PCs took control of the tower.</p><p></p><p>Three quaggoth emerged from the quaggoth quarters. Ront had followed Prince Derendil down the stairs, One quaggoth threw Ront off the side of the cliff into the webs. Prince Derendil was killed by the three quaggoth and thrown into the webs. The quaggoth proceeded up the stairs. One of them attacked Dar doing a lot of damage. The quaggoth are more dangerous than the drow it seems. That is where we ended. </p><p></p><p>During the fight Cinshariel provided a few Bardic Inspiration that were not used. She used <em>vicious mockery</em> a few times. Nothing critical provided yet.</p><p></p><p><strong>DM Notes</strong></p><p></p><p>1. The elite drow was doing poison damage with his blade. I don't like the fact that a creature without a magic weapon and who is a humanoid seems to be able to generate poison on his blade at will. This doesn't work for a few reasons. The first reason is they give no duration or number of hits for this poison, yet it is supposed to be mundane poison. The second and more critical problem is what happened afterward: the PCs took his sword. It damages verisimilitude if the PCs are being struck round after round with a poisoned blade, yet once they pick up the blade the poison is useless. So I wrote the following modification so the elite drow warriors operated like a humanoid and the players could loot the poison and use it:</p><p></p><p><strong>Elite Drow Poison:</strong> A drow warrior can apply a damaging poison to their weapons. This poison remains active until the drow draws the weapon or ammunition. A single use of this poison allows a weapon to remain poisonous for a minute or affects ten pieces of ammunition. An elite drow warrior must take a short rest to reapply poison to a weapon, otherwise they follow the normal rules for poison use.</p><p></p><p>I allowed the PCs to recover poison from the drow elite warriors that works on their weapons, though they don't have the skill to apply poison like an elite drow warrior. I consider it a drow secret how the poison is applied. I didn't want it to be an unlimited ability given they are humanoids with no natural ability to generate poison. </p><p></p><p>2. I allowed the Sorcerer to scrounge a piece of cured leather to cast <em>mage armor</em>. </p><p></p><p>3. I used the demonic flight distraction recommended in the campaign book. It worked very well as I had all the major drow save for those on the north end focused on preparing to repel demons. I commend the campaign designers on this distraction. It's cinematic, fits in with the story, and would definitely draw the attention of all the most powerful drow at the outpost providing an excellent opportunity for escape. A very well-incorporated and well done story element.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6730624, member: 5834"] [b]Session 2: A plan executed[/b] [b]Starting Note[/b]: I gave the players enough xp in the first session to obtain 2nd level for good role-playing, planning, and the various interactions involving skills and for taking a beating. The characters finalized their plan. They would execute their escape at shift change while all the prisoners were present in the cell before the new shift came to collect a third of the prisoners for labor. Fanorian attempted to enlist the aid of the three deep gnomes and the female mountain dwarf Eldeth. They refused to assist him in anyway due to his association with the drow PCs. Fanorian attempted to intimidate Topsy and Turvy to no avail. The two deep gnomes stared at him waiting for him to carry out his threat. Fanorian did not press them. He turned his attention to Jimjar and Eldeth. Jimjar refused to participate once Fanorian had threatened Topsy, the deep gnome woman. Eldeth refused to cooperate due to Fanorian's association with the drow PCs, his threats to the deep gnome, and his orc blood and association with Ront. Eldeth challenged Fanorian to a fight. He beat her unconscious. Ront, relishing kicking a fallen dwarf, killed Eldeth and proceeded to eat her. No one interceded. They hid Eldeth's body in the back of the cell. They told Ront he should throw her corpse into the webs to attract the giant spiders. Shift change occurred. The players quickly updated the returned prisoners on the plan. They executed. Fanorian unlocked the cell with the stolen key. He snuck out and attempted to move down the stairs to lock the quaggoth cave. He failed his stealth check even with the help of an inspiration. He was spotted by the drow guards. He rushed the guard tower. A buzzing and demonic screeching filled the cave. Chaos ensued. Tytus, Jharzzle, and Fanorian rushed the guard tower. Eraxis, Cinshariel, and Dar provided spell support. Prince Derendil moved down the stairs to interdict the quaggoth. Ront threw Eldeth's corpse into the spider webs. Topsy and Turvy ran and leapt off the cliff into the water. Jimjar, Shuushar, and Stool hid in the cave. Sarith moved with Cinshariel. Buppido followed, but hung back waiting for an opportunity. The drow and the PCs exchanged fire. A well placed [I]acid splash[/I] by Eraxis hurt the drow guards badly. Tytus used a [I]command[/I] spell to force a drow guard to unlock the door. Fanorian rushed through the unlock door and took a drow's shortsword off him before he could draw (opposed Sleight of Hand versus the drow's dexterity). Jharzzle knocked the drow whose sword was stolen out with a well placed punch. Dar killed the other drow with an [I]eldritch blast[/I]. Prince Derendil killed the drow at the northern outpost. They fought the Elite Drow Warrior. He almost killed Fanorian and Jharzzle the first round. They managed to land good hits on him. Tytus smote him with a critical hit that put him down the second round of combat against the elite drow warrior. The PCs took control of the tower. Three quaggoth emerged from the quaggoth quarters. Ront had followed Prince Derendil down the stairs, One quaggoth threw Ront off the side of the cliff into the webs. Prince Derendil was killed by the three quaggoth and thrown into the webs. The quaggoth proceeded up the stairs. One of them attacked Dar doing a lot of damage. The quaggoth are more dangerous than the drow it seems. That is where we ended. During the fight Cinshariel provided a few Bardic Inspiration that were not used. She used [I]vicious mockery[/I] a few times. Nothing critical provided yet. [b]DM Notes[/b] 1. The elite drow was doing poison damage with his blade. I don't like the fact that a creature without a magic weapon and who is a humanoid seems to be able to generate poison on his blade at will. This doesn't work for a few reasons. The first reason is they give no duration or number of hits for this poison, yet it is supposed to be mundane poison. The second and more critical problem is what happened afterward: the PCs took his sword. It damages verisimilitude if the PCs are being struck round after round with a poisoned blade, yet once they pick up the blade the poison is useless. So I wrote the following modification so the elite drow warriors operated like a humanoid and the players could loot the poison and use it: [B]Elite Drow Poison:[/B] A drow warrior can apply a damaging poison to their weapons. This poison remains active until the drow draws the weapon or ammunition. A single use of this poison allows a weapon to remain poisonous for a minute or affects ten pieces of ammunition. An elite drow warrior must take a short rest to reapply poison to a weapon, otherwise they follow the normal rules for poison use. I allowed the PCs to recover poison from the drow elite warriors that works on their weapons, though they don't have the skill to apply poison like an elite drow warrior. I consider it a drow secret how the poison is applied. I didn't want it to be an unlimited ability given they are humanoids with no natural ability to generate poison. 2. I allowed the Sorcerer to scrounge a piece of cured leather to cast [I]mage armor[/I]. 3. I used the demonic flight distraction recommended in the campaign book. It worked very well as I had all the major drow save for those on the north end focused on preparing to repel demons. I commend the campaign designers on this distraction. It's cinematic, fits in with the story, and would definitely draw the attention of all the most powerful drow at the outpost providing an excellent opportunity for escape. A very well-incorporated and well done story element. [/QUOTE]
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