Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[CAMPAIGN] Out of the Abyss [SPOILERS]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6778957" data-attributes="member: 5834"><p><strong>Session 6</strong></p><p></p><p>The party came upon a man praying in a nimbus of light. He told them his name was Destrian and that he was sent by Kelemvor to seek and defeat a great evil that threatened the world. Once they learned he was a cleric, they deemed him useful and allowed him to join.</p><p></p><p><strong>Day 16</strong>: The first half of the day was quiet. During the second half of the day, they were assaulted by Umber Hulk marauders. Four of them burrowed through the passage walls attacking the party. A hard fought battle ensued that left Karzak and Tytus nearly dead.</p><p></p><p><strong>Day 18 to 20</strong>: The only notable event was Jharzzle spotting a drow scout among some glowing crystal clusters. He killed the scout with an arrow, looted a <em>piwafwi</em> off the body, and disposed of it. They were certain the scout was looking for them.</p><p></p><p><strong>Day 21</strong>: The party found an ancient Netherese tomb while foraging for food a few days after finding the ruins of an ancient Netherese city long buried in the earth. Likely one of their flying cities that fell from the sky into some deep chasm in ages past. The tomb was home to a powerful wraith and her servants (4 mummies with items and 8 specters). They found five powerful magic items from ancient Netheril: a greataxe, a mandolin, a rod, a wand, and a sword made of sunlight (listed under the PCs in first post). They also found some jewelry and valuables with a few potions.</p><p></p><p><strong>Day 22 to Day 25</strong>: Mostly uneventful. At the end of the 22nd day, stealthy invisible scouts started following them. Buppido warned them that they were likely duergar and to do no violence to them if they wanted to be allowed in Gracklstugh. They found an underground stream and a cavern of useful fungus. This made food and water easy to come by the last four days.</p><p></p><p><strong>Day 26</strong>: They arrived at the gates of Gracklstugh.</p><p></p><p><strong>DM Notes</strong>:</p><p><strong>1.</strong>: As usually happens with this type of travel, the checks became tedious. I imagine that mirrors overland travel well as almost any type of travel is tedious after a while. I don't relish running it as a DM, though it does increase verisimilitude.</p><p></p><p><strong>2.</strong>: I forgot about wild surges in the Tomb of Khaem. They might have made the fight more difficult. Just a note to remember for any other DMs running The Tomb: remember those wild surges.</p><p></p><p><strong>3.</strong>: I figured the ancient Netherese tomb was a good place to deliver some potent magic items given the history of Netheril. </p><p></p><p><strong>4.</strong>: I think I'm going to try boosting ACs in the future. High AC seems a much better means to create challenging fights than boosting hit points. PCs do so much damage that increased hit points doesn't do much to extend fights. The PCs need to miss more often for a monster to stand up to them. Every PC hit seems to be about 1.5 to 2 hit dice worth of hit points. For example, the warlock does 1d10+1d6+5 damage for an average of 14 damage. An average medium monster with an 18 Con gets 19 hit points. So the PC is doing about 1.5 hit dice per hit with average rolls. So a party of PCs is doing about 9 hit dice worth of damage per round or more. Very hard to create monsters that can withstand that level of damage on a round by round basis. Some of the PCs are doing even more when they get to use Sharpshooter or GWM or Smiting. I think boosting AC will do more to increase the ability of creatures to survive contact for longer periods of time giving them time to do damage and cause resource expenditure.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6778957, member: 5834"] [b]Session 6[/b] The party came upon a man praying in a nimbus of light. He told them his name was Destrian and that he was sent by Kelemvor to seek and defeat a great evil that threatened the world. Once they learned he was a cleric, they deemed him useful and allowed him to join. [b]Day 16[/b]: The first half of the day was quiet. During the second half of the day, they were assaulted by Umber Hulk marauders. Four of them burrowed through the passage walls attacking the party. A hard fought battle ensued that left Karzak and Tytus nearly dead. [b]Day 18 to 20[/b]: The only notable event was Jharzzle spotting a drow scout among some glowing crystal clusters. He killed the scout with an arrow, looted a [i]piwafwi[/i] off the body, and disposed of it. They were certain the scout was looking for them. [b]Day 21[/b]: The party found an ancient Netherese tomb while foraging for food a few days after finding the ruins of an ancient Netherese city long buried in the earth. Likely one of their flying cities that fell from the sky into some deep chasm in ages past. The tomb was home to a powerful wraith and her servants (4 mummies with items and 8 specters). They found five powerful magic items from ancient Netheril: a greataxe, a mandolin, a rod, a wand, and a sword made of sunlight (listed under the PCs in first post). They also found some jewelry and valuables with a few potions. [b]Day 22 to Day 25[/b]: Mostly uneventful. At the end of the 22nd day, stealthy invisible scouts started following them. Buppido warned them that they were likely duergar and to do no violence to them if they wanted to be allowed in Gracklstugh. They found an underground stream and a cavern of useful fungus. This made food and water easy to come by the last four days. [b]Day 26[/b]: They arrived at the gates of Gracklstugh. [b]DM Notes[/b]: [b]1.[/b]: As usually happens with this type of travel, the checks became tedious. I imagine that mirrors overland travel well as almost any type of travel is tedious after a while. I don't relish running it as a DM, though it does increase verisimilitude. [b]2.[/b]: I forgot about wild surges in the Tomb of Khaem. They might have made the fight more difficult. Just a note to remember for any other DMs running The Tomb: remember those wild surges. [b]3.[/b]: I figured the ancient Netherese tomb was a good place to deliver some potent magic items given the history of Netheril. [b]4.[/b]: I think I'm going to try boosting ACs in the future. High AC seems a much better means to create challenging fights than boosting hit points. PCs do so much damage that increased hit points doesn't do much to extend fights. The PCs need to miss more often for a monster to stand up to them. Every PC hit seems to be about 1.5 to 2 hit dice worth of hit points. For example, the warlock does 1d10+1d6+5 damage for an average of 14 damage. An average medium monster with an 18 Con gets 19 hit points. So the PC is doing about 1.5 hit dice per hit with average rolls. So a party of PCs is doing about 9 hit dice worth of damage per round or more. Very hard to create monsters that can withstand that level of damage on a round by round basis. Some of the PCs are doing even more when they get to use Sharpshooter or GWM or Smiting. I think boosting AC will do more to increase the ability of creatures to survive contact for longer periods of time giving them time to do damage and cause resource expenditure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[CAMPAIGN] Out of the Abyss [SPOILERS]
Top