Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[CAMPAIGN] Out of the Abyss [SPOILERS]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6790895" data-attributes="member: 5834"><p><strong>DROKI THE CORRUPTOR</strong></p><p></p><p><strong>DROKI:</strong> Droki is a legendary Glabrezu servant of Demogorgon known for corrupting tribes, towns, and cities. He infiltrates under the guise of a citizen and starts working to build cults worshipping his lord, fomenting dissent, stoking grudges, and murdering any he feels can resist him. </p><p></p><p>Droki has two-heads in its natural form. </p><p></p><p><strong>GLABREZU</strong></p><p>Large fiend (demon), chaotic evil</p><p>Armor Class 22 (natural armor); Hit Points 300 (20d10 +140); Speed 40ft.</p><p>STR 20 (+5) DEX 16 (+3) CON 24 (+7) INT 20 (+5) WIS 18 (+4) CHA 24 (+7)</p><p>Saving Throws Str +11, Con +13, Wis +10, Cha +13</p><p>Skills: Deception +19, Persuasion +19, Stealth +15, Acrobatics +9, Athletics +11, Perception +16, Insight +16</p><p>Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from non-magical weapons</p><p>Damage Immunities poison</p><p>Condition Immunities poisoned.</p><p>Senses truesight 120ft., passive Perception 26, passive insight 26</p><p>Languages All, telepathy 120ft.</p><p>Challenge 17 (18,000 XP)</p><p></p><p>Shapechanger. Droki can use a bonus action to polymorph into a form that resembles a small or medium humanoid, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.</p><p></p><p>Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 21, spell attack +11, ability modifier +5). The glabrezu can innately cast the following spells, requiring no material components:</p><p>At will: darkness, detect magic, dispel magic, charm person, scorching ray, mirror image.</p><p>1/day each: confusion, fly, power word stun, charm monster, plane shift (only between Abyss and Prime Material Planes)</p><p>1/month: wish (used).</p><p></p><p>Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.</p><p></p><p>Demonic Weaponry. Droki’s natural weapons are the equivalent of +1 magical weapons.</p><p></p><p>Legendary Resistance (3/Day). If Droki fails a saving throw, it can choose to succeed instead.</p><p></p><p>Two Heads: Droki has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.</p><p></p><p><strong>ACTIONS</strong></p><p></p><p>Multiattack. The glabrezu makes six attacks: two with its pincers, two with its fists, and two bites. It can replace a pincer attack with a throw grappled target attack. Alternatively, it makes two attacks with its pincers and casts one spell.</p><p></p><p>Pincer. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 2d10 + 5 bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 21). The glabrezu has two pincers, each of which can grapple only one target. Droki can maintain the grapple by making a grapple check in place of an attack. Any successive grapple checks do pincer damage to the target as Droki crushes it. If the creature is medium or smaller, Droki is unaffected by the grappled condition while he is grappling.</p><p></p><p>Fist. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 2d4 + 5 bludgeoning damage.</p><p></p><p>Bite. Melee weapon attack. +12 to hit, reach 5 ft., one target. Hit: 1d8+5 piercing.</p><p></p><p>Throw Grappled Target. Droki can choose to throw a grappled target that does not escape by its next turn in place of a pincer attack. A medium target does 2d6 damage and a small target does 1d8 plus Droki’s strength bonus. Ranged Weapon Attack. +11 to hit, ranged 10/30 feet, one target. Hit: target size +5 bludgeoning damage. The thrown target takes the same damage as the target struck. The target struck must make a DC 21 Strength saving throw or be knocked prone. The thrown target is automatically prone.</p><p></p><p><strong>LEGENDARY ACTIONS</strong> Droki can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Droki regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Traitorous Delusion:</strong> Droki can telepathically create the illusion that a nearby ally is an enemy. The target must make a DC 21 Wisdom saving throw or strike an ally of Droki’s choice when it is next able to do so including AoOs. This effect lasts until the end of the turn the target uses to attack the enemy Droki designates. Targets immune to Charm are immune to this effect. This is a magical charm effect. Only one target at a time can suffer this effect. It occurs only in the mind of the affected target, so no one has any idea who is the target of the attack.</p><p>Note: Make small cards with the PCs names to hand to the affected PC so that no one knows who is being attacked.</p><p></p><p>Cast a Spell (2 actions): Droki can cast a spell.</p><p></p><p>Attack. Droki can make an attack or throw a grappled target.</p><p></p><p><strong>DM Notes</strong></p><p>1. I wanted Droki to be a more substantial character in Gracklstugh. The way he is built in the module, he would have been an easily killed nuisance. The duergar would not have needed the PCs to track and kill the Droki in the module. So I made a Droki that really would have been a serious concern to the duergar. A Droki that was a dangerous enemy seeking to corrupt and destroy the entire city. This version of Droki is going against six level 5 PCs with magic items and feats.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6790895, member: 5834"] [b]DROKI THE CORRUPTOR[/b] [b]DROKI:[/b] Droki is a legendary Glabrezu servant of Demogorgon known for corrupting tribes, towns, and cities. He infiltrates under the guise of a citizen and starts working to build cults worshipping his lord, fomenting dissent, stoking grudges, and murdering any he feels can resist him. Droki has two-heads in its natural form. [b]GLABREZU[/b] Large fiend (demon), chaotic evil Armor Class 22 (natural armor); Hit Points 300 (20d10 +140); Speed 40ft. STR 20 (+5) DEX 16 (+3) CON 24 (+7) INT 20 (+5) WIS 18 (+4) CHA 24 (+7) Saving Throws Str +11, Con +13, Wis +10, Cha +13 Skills: Deception +19, Persuasion +19, Stealth +15, Acrobatics +9, Athletics +11, Perception +16, Insight +16 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from non-magical weapons Damage Immunities poison Condition Immunities poisoned. Senses truesight 120ft., passive Perception 26, passive insight 26 Languages All, telepathy 120ft. Challenge 17 (18,000 XP) Shapechanger. Droki can use a bonus action to polymorph into a form that resembles a small or medium humanoid, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 21, spell attack +11, ability modifier +5). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic, charm person, scorching ray, mirror image. 1/day each: confusion, fly, power word stun, charm monster, plane shift (only between Abyss and Prime Material Planes) 1/month: wish (used). Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects. Demonic Weaponry. Droki’s natural weapons are the equivalent of +1 magical weapons. Legendary Resistance (3/Day). If Droki fails a saving throw, it can choose to succeed instead. Two Heads: Droki has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. [b]ACTIONS[/b] Multiattack. The glabrezu makes six attacks: two with its pincers, two with its fists, and two bites. It can replace a pincer attack with a throw grappled target attack. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 2d10 + 5 bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 21). The glabrezu has two pincers, each of which can grapple only one target. Droki can maintain the grapple by making a grapple check in place of an attack. Any successive grapple checks do pincer damage to the target as Droki crushes it. If the creature is medium or smaller, Droki is unaffected by the grappled condition while he is grappling. Fist. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 2d4 + 5 bludgeoning damage. Bite. Melee weapon attack. +12 to hit, reach 5 ft., one target. Hit: 1d8+5 piercing. Throw Grappled Target. Droki can choose to throw a grappled target that does not escape by its next turn in place of a pincer attack. A medium target does 2d6 damage and a small target does 1d8 plus Droki’s strength bonus. Ranged Weapon Attack. +11 to hit, ranged 10/30 feet, one target. Hit: target size +5 bludgeoning damage. The thrown target takes the same damage as the target struck. The target struck must make a DC 21 Strength saving throw or be knocked prone. The thrown target is automatically prone. [b]LEGENDARY ACTIONS[/b] Droki can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Droki regains spent legendary actions at the start of its turn. [b]Traitorous Delusion:[/b] Droki can telepathically create the illusion that a nearby ally is an enemy. The target must make a DC 21 Wisdom saving throw or strike an ally of Droki’s choice when it is next able to do so including AoOs. This effect lasts until the end of the turn the target uses to attack the enemy Droki designates. Targets immune to Charm are immune to this effect. This is a magical charm effect. Only one target at a time can suffer this effect. It occurs only in the mind of the affected target, so no one has any idea who is the target of the attack. Note: Make small cards with the PCs names to hand to the affected PC so that no one knows who is being attacked. Cast a Spell (2 actions): Droki can cast a spell. Attack. Droki can make an attack or throw a grappled target. [b]DM Notes[/b] 1. I wanted Droki to be a more substantial character in Gracklstugh. The way he is built in the module, he would have been an easily killed nuisance. The duergar would not have needed the PCs to track and kill the Droki in the module. So I made a Droki that really would have been a serious concern to the duergar. A Droki that was a dangerous enemy seeking to corrupt and destroy the entire city. This version of Droki is going against six level 5 PCs with magic items and feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[CAMPAIGN] Out of the Abyss [SPOILERS]
Top