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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6790987" data-attributes="member: 5834"><p><strong>Session 8</strong></p><p></p><p>The party infiltrated the Whorlestone Tunnels. Jharzzle used <em>pass without trace</em> to conceal the party as they snuck through the West Cleft through avoiding the insane derro to the hidden entrance to The Tunnels. </p><p></p><p>The searched the initial rooms finding Droki's insane shrine to himself. They came upon Buppido busy butchering a deep gnome corpse. Buppido showed his power by raising a group of five skeletons from the bones of the dead. He called upon Karzak to assist him. They questioned Buppido learning that he thought of himself as a god and that Droki had passed through the tunnels not long ago, meaning he had escaped duergar prison. Jharzzle had seen enough and put an arrow into Buppido's eye. Destrian destroyed the skeletons with Turn Undead. The deep gnome ghost Pelak approached the party after Buppido's death. He requested they take a part of his body back to Blingdenstone to lay his spirit to rest. Destrian agreed to do this as this is one of his duty's a priest of Kelemvor.</p><p></p><p>The party continued out of the east passage into a fungi thicket. They were attacked by swarms of centipedes and spiders. They squashed, sliced, pierced, and burnt their way through them. Jharzzle led them through the fungus thicket using his Natural Explorer ability. They came to a passage leading east and west. They chose west. They reached a southwest and northeast passage. They explored southeast finding the a pool of fetid water that lead back to the original caves where they discovered Buppido's shrine. Then backtracked and took the northeast passage. They passed two small tunnels and ended at a small tunnel they could not pass through at their size. Jharzzle hustled back to the fungi thicket and harvested some <em>pygmywort</em> and <em>bigwig</em> mushrooms. The party ate the <em>pygmyworts</em> and passed through the narrow tunnel into a room with derro cultists with tamed cave bears in cages. They ambushed them and slew them all in a one-sided battle. Tytus learned his blade was capable of severing heads in one stroke when he took the head off a cave bear with one perfectly placed stroke (Tytus's sword is a <em>vorpal weapon</em>).</p><p></p><p>The party continued to explore the tunnels as tiny-sized adventurers. They wandered east, passed through a narrow tunnel north and then northeast until they passed into another fungi thicket. They went backtracked passing through a narrow tunnel south. They went south and then west until they found an entrance to a room with chanting emanating from it. They snuck into the room. Jharzzle noticed a lack of foot traffic on part of the floor near the entrance. He investigated finding a pit trap. He told the rest of the party allowing them to bypass. Deeper in the room a Death Dog spotted the party and started barking. Jharzzle silenced it and the derro guard nearby, but not before it alerted the other derro. </p><p></p><p>The party moved deeper into the room finding a group of derro on a platform with a magical circle on it conducting a ritual involving a stone statue with two heads. Droki was with the derro. The derro peppered the group with crossbow bolts. The savant launched a <em>lightning bolt</em> at the party. The party dispatched them fairly easily with Eraxis unleashing a <em>lightning bolt</em> on Droki and the Derro Savant. </p><p></p><p>Droki laughed transforming into a two-headed demon with four arms and dog-like heads filled with fangs. An intense battle started that will continue into the next session.</p><p></p><p><strong>DM Notes</strong>:</p><p>1. Swarms are not as dangerous as they were in 3E/<em>Pathfinder</em>. You can dispatch them quite easily. A swarm's attack roll is a joke. Pretty much a waste of time to use swarms. If I want a swarm to be a frightening encounter, I'll have to design them myself using some 3E/<em>Pathfinder</em> design principles like making them immune to physical damage and making their attack automatic in the area they occupy.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6790987, member: 5834"] [b]Session 8[/b] The party infiltrated the Whorlestone Tunnels. Jharzzle used [i]pass without trace[/i] to conceal the party as they snuck through the West Cleft through avoiding the insane derro to the hidden entrance to The Tunnels. The searched the initial rooms finding Droki's insane shrine to himself. They came upon Buppido busy butchering a deep gnome corpse. Buppido showed his power by raising a group of five skeletons from the bones of the dead. He called upon Karzak to assist him. They questioned Buppido learning that he thought of himself as a god and that Droki had passed through the tunnels not long ago, meaning he had escaped duergar prison. Jharzzle had seen enough and put an arrow into Buppido's eye. Destrian destroyed the skeletons with Turn Undead. The deep gnome ghost Pelak approached the party after Buppido's death. He requested they take a part of his body back to Blingdenstone to lay his spirit to rest. Destrian agreed to do this as this is one of his duty's a priest of Kelemvor. The party continued out of the east passage into a fungi thicket. They were attacked by swarms of centipedes and spiders. They squashed, sliced, pierced, and burnt their way through them. Jharzzle led them through the fungus thicket using his Natural Explorer ability. They came to a passage leading east and west. They chose west. They reached a southwest and northeast passage. They explored southeast finding the a pool of fetid water that lead back to the original caves where they discovered Buppido's shrine. Then backtracked and took the northeast passage. They passed two small tunnels and ended at a small tunnel they could not pass through at their size. Jharzzle hustled back to the fungi thicket and harvested some [I]pygmywort[/I] and [I]bigwig[/I] mushrooms. The party ate the [I]pygmyworts[/I] and passed through the narrow tunnel into a room with derro cultists with tamed cave bears in cages. They ambushed them and slew them all in a one-sided battle. Tytus learned his blade was capable of severing heads in one stroke when he took the head off a cave bear with one perfectly placed stroke (Tytus's sword is a [i]vorpal weapon[/i]). The party continued to explore the tunnels as tiny-sized adventurers. They wandered east, passed through a narrow tunnel north and then northeast until they passed into another fungi thicket. They went backtracked passing through a narrow tunnel south. They went south and then west until they found an entrance to a room with chanting emanating from it. They snuck into the room. Jharzzle noticed a lack of foot traffic on part of the floor near the entrance. He investigated finding a pit trap. He told the rest of the party allowing them to bypass. Deeper in the room a Death Dog spotted the party and started barking. Jharzzle silenced it and the derro guard nearby, but not before it alerted the other derro. The party moved deeper into the room finding a group of derro on a platform with a magical circle on it conducting a ritual involving a stone statue with two heads. Droki was with the derro. The derro peppered the group with crossbow bolts. The savant launched a [i]lightning bolt[/i] at the party. The party dispatched them fairly easily with Eraxis unleashing a [i]lightning bolt[/i] on Droki and the Derro Savant. Droki laughed transforming into a two-headed demon with four arms and dog-like heads filled with fangs. An intense battle started that will continue into the next session. [b]DM Notes[/b]: 1. Swarms are not as dangerous as they were in 3E/[i]Pathfinder[/i]. You can dispatch them quite easily. A swarm's attack roll is a joke. Pretty much a waste of time to use swarms. If I want a swarm to be a frightening encounter, I'll have to design them myself using some 3E/[i]Pathfinder[/i] design principles like making them immune to physical damage and making their attack automatic in the area they occupy. [/QUOTE]
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