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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6861525" data-attributes="member: 5834"><p><strong>The Spire of the Horned King</strong></p><p></p><p><strong>The Spire of the Horned King:</strong> The Spiral is a circular maze of immense size constructed by Baphomet as his home in the Underdark. The Endless Maze where few who enter every find their way out again. It is the only way to find a goristro or move deeper into the Labyrinth to locate the Gallery of Angels and The Maze Engine.</p><p></p><p><strong>Key Objective:</strong> The party must make it through the maze to reach the gallery of angels. They may be able to obtain a goristro heart while in the maze.</p><p>The party may also attract the notice of Baphomet. He will obstruct them as they pass through the maze.</p><p></p><p><strong>General Features</strong></p><p><strong>Tunnels:</strong> Tunnels are 30 feet high and 30 feet wide and vary in length. The walls of made of stone. The walls are smooth and provide no cover to hide behind.</p><p></p><p><strong>Beast Fear:</strong> Beasts within I mile of the lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.</p><p></p><p><strong>Resting:</strong> Screams, bestial sounds, and a sense of general despair makes the maze a difficult place to sleep. While within the maze, you cannot take long rests. You must make a DC 18 Wisdom save to take a short rest. You make this save once per short rest. If you fail the save, you cannot take a short rest. </p><p></p><p><strong>Navigation:</strong> You must make a DC 25 survival check if moving at a normal pace to backtrack along the same path in the maze. If you fail, you cannot follow the previous path for a half hour of real game time.</p><p></p><p><strong>Foraging:</strong> There is nothing to eat in the maze but what you bring in or what you kill. Pools of water are easy to find in the maze. Minotaurs and beasts must drink.</p><p></p><p><strong>Travel:</strong> Run the maze as persistent travel with no concern for distance. Insert rules for starvation or other environment hazards due to long travel if you feel it will add to the encounter experience.</p><p></p><p><strong>UNDERDARK TRAVEL PACE</strong></p><p><strong>Fast</strong> 8 -5 penalty to passive Wisdom (Perception Scores); no foraging.</p><p><strong>Normal</strong> 6 -</p><p><strong>Slow </strong> 4 Improved foraging, or able to use Stealth</p><p></p><p><strong>Entering the Maze:</strong> A gnoll named Gash has been forced to act as a greeter at the door to the maze. Baphomet enjoys enslaving one of Yeenoghu’s children. His job is to lead them through the maze to Baphomet’s Throne Room. If they strong enough to make it through the maze, then Baphomet will kill them himself.</p><p></p><p><strong>Lair Actions:</strong> Baphomet can use his lair actions against anything in the maze. He is aware of any fights with his demonic minions.</p><p></p><p><strong>Magic: </strong>Spells such as Leomund’s Tiny Hut or similar magic that provides shelter do not work in the maze while Baphomet lives.</p><p></p><p></p><p><strong>DM Notes</strong>: I found a maze map online. I made the maze Baphomet's lair in the Underdark. The PCs must make it through the maze lair of Baphomet to progress in The Labyrinth. I plan to have the players navigate the maze for the session. I've built a random encounter table to determine what they come across in the maze. I want them to feel very lost and terrified in the maze. It will be the focus of the next session. If they run into Baphomet, we'll see how that fight goes. Finally, fun time is here. Time to fight big boy demons and possibly demon lords.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6861525, member: 5834"] [b]The Spire of the Horned King[/b] [B]The Spire of the Horned King:[/B] The Spiral is a circular maze of immense size constructed by Baphomet as his home in the Underdark. The Endless Maze where few who enter every find their way out again. It is the only way to find a goristro or move deeper into the Labyrinth to locate the Gallery of Angels and The Maze Engine. [B]Key Objective:[/B] The party must make it through the maze to reach the gallery of angels. They may be able to obtain a goristro heart while in the maze. The party may also attract the notice of Baphomet. He will obstruct them as they pass through the maze. [B]General Features[/B] [B]Tunnels:[/B] Tunnels are 30 feet high and 30 feet wide and vary in length. The walls of made of stone. The walls are smooth and provide no cover to hide behind. [B]Beast Fear:[/B] Beasts within I mile of the lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby. [B]Resting:[/B] Screams, bestial sounds, and a sense of general despair makes the maze a difficult place to sleep. While within the maze, you cannot take long rests. You must make a DC 18 Wisdom save to take a short rest. You make this save once per short rest. If you fail the save, you cannot take a short rest. [B]Navigation:[/B] You must make a DC 25 survival check if moving at a normal pace to backtrack along the same path in the maze. If you fail, you cannot follow the previous path for a half hour of real game time. [B]Foraging:[/B] There is nothing to eat in the maze but what you bring in or what you kill. Pools of water are easy to find in the maze. Minotaurs and beasts must drink. [B]Travel:[/B] Run the maze as persistent travel with no concern for distance. Insert rules for starvation or other environment hazards due to long travel if you feel it will add to the encounter experience. [B]UNDERDARK TRAVEL PACE[/B] [B]Fast[/B] 8 -5 penalty to passive Wisdom (Perception Scores); no foraging. [B]Normal[/B] 6 - [B]Slow [/B] 4 Improved foraging, or able to use Stealth [B]Entering the Maze:[/B] A gnoll named Gash has been forced to act as a greeter at the door to the maze. Baphomet enjoys enslaving one of Yeenoghu’s children. His job is to lead them through the maze to Baphomet’s Throne Room. If they strong enough to make it through the maze, then Baphomet will kill them himself. [B]Lair Actions:[/B] Baphomet can use his lair actions against anything in the maze. He is aware of any fights with his demonic minions. [B]Magic: [/B]Spells such as Leomund’s Tiny Hut or similar magic that provides shelter do not work in the maze while Baphomet lives. [b]DM Notes[/b]: I found a maze map online. I made the maze Baphomet's lair in the Underdark. The PCs must make it through the maze lair of Baphomet to progress in The Labyrinth. I plan to have the players navigate the maze for the session. I've built a random encounter table to determine what they come across in the maze. I want them to feel very lost and terrified in the maze. It will be the focus of the next session. If they run into Baphomet, we'll see how that fight goes. Finally, fun time is here. Time to fight big boy demons and possibly demon lords. [/QUOTE]
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