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<blockquote data-quote="Foret" data-source="post: 4214960" data-attributes="member: 57055"><p><strong>The Fire Forest of Innenotdar</strong></p><p></p><p><em>Sorry for the long delay in reporting, but work has been a killer. Most of the details of the combat will be general, since I don't have my notes anymore <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></em></p><p><em></em></p><p><em>The party at this point consists of:</em></p><p><em>Human 3rd Level Fighter</em></p><p><em>Human 3rd Level Paladin</em></p><p><em>Human 3rd Level Sorcerer</em></p><p><em>Dwarf 1st level Fighter / 2nd Level Cleric</em></p><p><em>Elven 3nd Level Scout</em></p><p><em></em></p><p><em>And the following NPCs:</em></p><p><em>Torrent 1st Level Fighter / 2nd Level Cleric</em></p><p><em>Haddin 9th Level Wizard</em></p><p><em>Crystin 1st Level Sorcerer</em></p><p><em></em></p><p></p><p><strong>The Elfroad</strong> </p><p></p><p>After escaping the Inquisitors sent by the Ragesian Army besieging Gate Pass, the party continues down the road toward Innenotdar. Cresting the last hill before entering the valley, the party sees the Inferno that they are about to travel through. Torrent reassures them that the Stand the Heat potions that she has are enough to get them all safely across, but only if they hurry.</p><p></p><p>The discovers three bodies along the road and are shocked when they find that one is still alive! He begs for release from his burning suffering, and the Dwarf grants it. Slightly shaken by this encounter, the party continues.</p><p></p><p><strong>Flaming Hunt</strong></p><p></p><p>As the party continues through the smoke and flame, a Fire Mephit comes flying out of the forest, being hunted by a Dire Bat! The Mephit takes cover behind the Paladin and the Fire Bat attempts to reach it's prey. The Paladin ends up with a few scorch marks before the Bat is put down. In a burst of flames in comes back to life, but is quickly put down again.</p><p></p><p>The Mephit thanked the party and warns them to beware of the creatures of the forest, who now have been infused with magical flame.</p><p></p><p><strong>Bridge Crossing</strong> </p><p></p><p>The party reaches an old stone bridge over a gorge. The bridge has obviously seen better days, with party of the railing destroyed and obvious weak spots throughout. The dwarf proceeds to examine the bridge from the road, point out what he things are the weakest spots. The Elf, having the best reactions, wraps a rope around his waste, and leads the way. </p><p></p><p>The local inhabitants are disturbed by the Elf, and a swarm of bats flies out from under the bridge. The swarm is quite large, and the party has some difficulty dealing with it (since they don't have the proper weapons to fight a swarm), but eventually the bats are driven off.</p><p></p><p><strong>Dog Day</strong> </p><p></p><p>The party continues, pushing to get as many miles under their feet the first day (since they only have enough potions for two days in the forest).</p><p></p><p>A pitch black dog steps out on the road in front of the party. It seems uneffected by the heat and sits their waiting. The party readies for an attack, but is surprised when the dog drops the hip bone it was carrying and backs off.</p><p></p><p>After the Paladin <em>Detects Evil</em> the party realizes that the beast is a Hell Hound and attacks to drive it off. The Hell Hound prepares to use it's fire breath on the party, but it is a bit slow and a Critical Hit from the Fighter drops it!</p><p></p><p>The party reads the message engraved on the bone and continues down the road, expecting more trouble....</p><p></p><p><strong>A Devil and a Death</strong> </p><p></p><p>As the party continued down the road the Devil Kazyk appeared. His offer to stop the Inquisitors pursuit in exchange for the book they carried (having previously opened the case and given the case to the Imp while still in Gate Pass), was soundly rejected by the party. Summoning Lemures to keep the party busy, he attacked.</p><p></p><p>Unfortunately the party couldn't remember that Devils are vulnerable to silver. The Lemures threatened the sorceers and wizards, so most of the party attempted to cover them. This left the Paladin to face Kazyk alone.</p><p></p><p>Fortunately, the Paladin was wearing heavy armor and it took Kazyk a couple rounds to hit him. This allowed the party to get a few hits on the Lemures, but the Lemures were damaging the party in return. </p><p></p><p>Seeing that the Paladin was suffering from his Infernal Wound, Kazyk stepped past him, easily avoiding the AoO. The next closest party member was Haddin, who had successfully avoided the Lemures, leaving his daughter and the other sorcerer to their mercy. Unfortunately for him, Kazyk was able to reach him, and rolled a critical hit! With Haddin's low hit points and the immense damage that Kazyk's critical hit did, Haddin was slain <em>(+10 to -12 in one blow!)</em>. </p><p></p><p>The party began to panic, now realizing that the devil and his minions would be able to quickly overpower them. However Kayzk saluted them and disappeared. Leaving them to deal with the Lemures. Finally realizing that they had a few silver weapons, the party was finally able to take care of the Lemures.</p><p></p><p>Crystin was shocked at the loss of her father, but their was nothing to be done for him, so the party quickly buried him in the forest. Exhausted, they pushed on, knowing that they were on a very tight schedule and if they failed, they would all end up joining Haddin shortly.</p><p></p><p><strong>Fire Fight</strong></p><p></p><p>Crystin's scream of warning scared the party as a lance of fire erupted. Trees fell to block the road and a wall of flame appeared behind the party. They were trapped, and the worst was yet to come!</p><p></p><p>Three Fire Stags jumped the burning road block and charged the party. At the same time, the wall of fire behind them began to advance. The party formed a defensive line, protecting the two sorcerers, both of whom were exhausted.</p><p></p><p>The melee was vicious with the advancing wall of fire threating the party. The fighters were able to screen one side, which allowed the sorcerers and the scout to get away from the wall of fire. The fighters inched away, but stayed in contact to avoid AoO.</p><p></p><p>The dwarf had to choose between standing and being engulfed or attacking. Being a dwarf, he stood his ground! His blow slew the fire fire elemental stag, thus halting the wall of flames for a round. Another couple tense rounds followed, as the party worked to slay the elementals before the wall engulfed them. With the last attack they succeeded!</p><p></p><p>At this point Indomitability made his Offer. After many questions, the party agreed to free him, not realizing the choices that this would force them to make in the future....</p></blockquote><p></p>
[QUOTE="Foret, post: 4214960, member: 57055"] [b]The Fire Forest of Innenotdar[/b] [I]Sorry for the long delay in reporting, but work has been a killer. Most of the details of the combat will be general, since I don't have my notes anymore :( The party at this point consists of: Human 3rd Level Fighter Human 3rd Level Paladin Human 3rd Level Sorcerer Dwarf 1st level Fighter / 2nd Level Cleric Elven 3nd Level Scout And the following NPCs: Torrent 1st Level Fighter / 2nd Level Cleric Haddin 9th Level Wizard Crystin 1st Level Sorcerer [/I] [B]The Elfroad[/B] After escaping the Inquisitors sent by the Ragesian Army besieging Gate Pass, the party continues down the road toward Innenotdar. Cresting the last hill before entering the valley, the party sees the Inferno that they are about to travel through. Torrent reassures them that the Stand the Heat potions that she has are enough to get them all safely across, but only if they hurry. The discovers three bodies along the road and are shocked when they find that one is still alive! He begs for release from his burning suffering, and the Dwarf grants it. Slightly shaken by this encounter, the party continues. [B]Flaming Hunt[/B] As the party continues through the smoke and flame, a Fire Mephit comes flying out of the forest, being hunted by a Dire Bat! The Mephit takes cover behind the Paladin and the Fire Bat attempts to reach it's prey. The Paladin ends up with a few scorch marks before the Bat is put down. In a burst of flames in comes back to life, but is quickly put down again. The Mephit thanked the party and warns them to beware of the creatures of the forest, who now have been infused with magical flame. [B]Bridge Crossing[/B] The party reaches an old stone bridge over a gorge. The bridge has obviously seen better days, with party of the railing destroyed and obvious weak spots throughout. The dwarf proceeds to examine the bridge from the road, point out what he things are the weakest spots. The Elf, having the best reactions, wraps a rope around his waste, and leads the way. The local inhabitants are disturbed by the Elf, and a swarm of bats flies out from under the bridge. The swarm is quite large, and the party has some difficulty dealing with it (since they don't have the proper weapons to fight a swarm), but eventually the bats are driven off. [B]Dog Day[/B] The party continues, pushing to get as many miles under their feet the first day (since they only have enough potions for two days in the forest). A pitch black dog steps out on the road in front of the party. It seems uneffected by the heat and sits their waiting. The party readies for an attack, but is surprised when the dog drops the hip bone it was carrying and backs off. After the Paladin [I]Detects Evil[/I] the party realizes that the beast is a Hell Hound and attacks to drive it off. The Hell Hound prepares to use it's fire breath on the party, but it is a bit slow and a Critical Hit from the Fighter drops it! The party reads the message engraved on the bone and continues down the road, expecting more trouble.... [B]A Devil and a Death[/B] As the party continued down the road the Devil Kazyk appeared. His offer to stop the Inquisitors pursuit in exchange for the book they carried (having previously opened the case and given the case to the Imp while still in Gate Pass), was soundly rejected by the party. Summoning Lemures to keep the party busy, he attacked. Unfortunately the party couldn't remember that Devils are vulnerable to silver. The Lemures threatened the sorceers and wizards, so most of the party attempted to cover them. This left the Paladin to face Kazyk alone. Fortunately, the Paladin was wearing heavy armor and it took Kazyk a couple rounds to hit him. This allowed the party to get a few hits on the Lemures, but the Lemures were damaging the party in return. Seeing that the Paladin was suffering from his Infernal Wound, Kazyk stepped past him, easily avoiding the AoO. The next closest party member was Haddin, who had successfully avoided the Lemures, leaving his daughter and the other sorcerer to their mercy. Unfortunately for him, Kazyk was able to reach him, and rolled a critical hit! With Haddin's low hit points and the immense damage that Kazyk's critical hit did, Haddin was slain [I](+10 to -12 in one blow!)[/I]. The party began to panic, now realizing that the devil and his minions would be able to quickly overpower them. However Kayzk saluted them and disappeared. Leaving them to deal with the Lemures. Finally realizing that they had a few silver weapons, the party was finally able to take care of the Lemures. Crystin was shocked at the loss of her father, but their was nothing to be done for him, so the party quickly buried him in the forest. Exhausted, they pushed on, knowing that they were on a very tight schedule and if they failed, they would all end up joining Haddin shortly. [B]Fire Fight[/B] Crystin's scream of warning scared the party as a lance of fire erupted. Trees fell to block the road and a wall of flame appeared behind the party. They were trapped, and the worst was yet to come! Three Fire Stags jumped the burning road block and charged the party. At the same time, the wall of fire behind them began to advance. The party formed a defensive line, protecting the two sorcerers, both of whom were exhausted. The melee was vicious with the advancing wall of fire threating the party. The fighters were able to screen one side, which allowed the sorcerers and the scout to get away from the wall of fire. The fighters inched away, but stayed in contact to avoid AoO. The dwarf had to choose between standing and being engulfed or attacking. Being a dwarf, he stood his ground! His blow slew the fire fire elemental stag, thus halting the wall of flames for a round. Another couple tense rounds followed, as the party worked to slay the elementals before the wall engulfed them. With the last attack they succeeded! At this point Indomitability made his Offer. After many questions, the party agreed to free him, not realizing the choices that this would force them to make in the future.... [/QUOTE]
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