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<blockquote data-quote="Sylrae" data-source="post: 4248883" data-attributes="member: 48520"><p><u><strong>Races:</strong></u></p><p></p><p>There Will be a few more races added (like humans)</p><p></p><p>Table of Contents:</p><p>Drow: The Drow we all know and love. With lesser version from pgfr and a la+1 version.</p><p>Dwarf: Still craftsmen, but not mountain dwelling. They also have had no goblins orcs or giants to contend with. Slightly altered abilities.</p><p>Half-Ogres: Half Ogre and half-Human, these are all that remains of the race of ogres now that the ground has been claimed. There are not many of them.</p><p>Lorwyn: Fascist Elven creatures with hooves and horns. They despise ugly things and are very big control freaks, and are not forgiving at all.</p><p>Shae: Fey who revel in tinkering with machines, and charming the pants off people</p><p>Tibbit: Similar to the concept of a halfling. These small shapechangers have the ability to turn themselves into housecats. Once again, very small in number.</p><p>Wraith: Evolved from nonterran insects, the Wraith eat humanoid life force as a means of sustaining themselves. They are almost entirely a male race, having hives and hive queens who are female.</p><p></p><p><u>Drow: Elf</u></p><p></p><p>+2 Dex, -2 Con, +2 Int, +2 Cha</p><p>30 ft Speed</p><p>Acute Senses</p><p>1/d Dancing Lights, Darkness, Faerie Fire.</p><p>Darkvision 120</p><p>Wpn Profs. Rapier/SSword, HXbow, LXbow</p><p>+2 Will v Spells</p><p>+2 v Enchantment</p><p>Immunity Sleep</p><p>Secret Detection</p><p>SR 11+ level</p><p>Light Bindness</p><p>LA +2 - FRCS</p><p></p><p>+2 Dex, -2 Con, +2 Int</p><p>30 ft Speed</p><p>Acute Senses</p><p>Cha 10+ 1/d Dancing Lights, Daze, Faerie Fire</p><p>Darkvision 90</p><p>Wpn Prof:Same</p><p>+2 Will v spells</p><p>+2 v Enchantment</p><p>Immunity Sleep</p><p>Secret Detection</p><p>SR 6+ level/2</p><p>Light Blindness</p><p>LA+1</p><p></p><p>+2 Dex, -2 Con</p><p>30 ft Speed</p><p>Acute Senses</p><p>Darkvision 60</p><p>Wpn Prof: Same</p><p>+2 Will v Spells</p><p>Cha 10 + 1/d Dancing Lights, Daze, Touch of Fatigue</p><p>+2 v Enchantment</p><p>Immunity Sleep</p><p>Secret Detection</p><p>Light Blindness</p><p>LA 0 -PGFR</p><p></p><p><u>Dwarf: Dwarf</u></p><p></p><p>+4 Con, +2 Wis, -2 Cha</p><p>Wpn. Prof: Flintlock and Match Rifles and Pistols</p><p>+4 Fort v Poison</p><p>+2 v Psionics, Spells, and Spell like Effects</p><p>+2 Sense Motive</p><p>+2 v compulsion effects</p><p>+2 Appraise</p><p>+2 Craft w/ Metal</p><p>LA +1</p><p></p><p>+2 Con, -2 Cha</p><p>20 ft Speed</p><p>Wpn. Prof: Flintlock and Match Rifles and Pistols</p><p>+2 Fort v Poison</p><p>+2 v Spells, and Spell like Effects</p><p>+2 Will v compulsion effects</p><p>+2 Sense Motive</p><p>+2 Appraise</p><p>+2 Craft w/ Metal</p><p>LA 0</p><p></p><p><u>Shae: Fey</u></p><p></p><p>+2 Dex, -2 Con, +2 Int, +2 Cha</p><p>30ft Speed</p><p>Lowlight Vision</p><p>DR 5/ Cold Iron</p><p>Immunity to mind effecting effects</p><p>1/Day Charm Monster</p><p>+2 Hide/Move Silently</p><p>+2 LA</p><p></p><p>+2 Dex, -2 Con, +2 Cha</p><p>30ft Speed</p><p>Lowlight Vision</p><p>Immunity to mind effecting effects</p><p>1/Day Charm Person</p><p>+2 Hide/Move Silently</p><p>+1 LA</p><p></p><p>-2 Con, +2 Cha</p><p>30ft Speed</p><p>Lowlight Vision</p><p>+2 Will v Mind Effecting Effects</p><p>Cha 12 + 1/Day Charm Person</p><p>+2 Hide/Move Silently</p><p>0 LA</p><p></p><p><u>Lorwyn: Elf</u></p><p></p><p>+2 Dex, +2 Con, +2 Cha, -2 Int</p><p>40 Ft. Move Speed</p><p>Acute Senses</p><p>Lowlight Vision</p><p>+2 v Enchantment</p><p>Scent</p><p>Wpn. Prof: Shortglaive, Longbow, Shortbow</p><p>LA 2</p><p></p><p>+2 Dex, +2 Cha, -2 Int</p><p>40 Ft. Move Speed</p><p>Acute Senses</p><p>Lowlight Vision</p><p>+2 v Enchantment</p><p>Scent</p><p>Wpn. Prof: Shortglaive, Longbow, Shortbow</p><p>LA 1</p><p></p><p>+2 Cha, -2 Int</p><p>40 Ft. Move Speed</p><p>Acute Senses</p><p>Lowlight Vision</p><p>+2 v Enchantment</p><p>Scent</p><p>Wpn. Prof: Shortglaive, Longbow, Shortbow</p><p>LA 0</p><p></p><p><u>Wraith: Insect</u></p><p></p><p>+2 Str, +2 Dex, +4 Int</p><p>30 Ft. Move Speed</p><p>Lowlight Vision</p><p></p><p>Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The most powerful, the queens of the wraith can communicate at a distance of 2000 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy.</p><p></p><p>Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. However, the wraith gets a +4 bonus to their side of the check.</p><p></p><p>Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +8 each (though more than +8 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours.</p><p></p><p>Gift of Life: Wraith can feed in reverse as well. Doing so still requires a successful touch attack, and drains 5 hit points per round from the wraith, consuming temporary points first. It also removes one of the wraith's bonuses to Strength and Constitution.</p><p></p><p>Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. </p><p></p><p>LA +3</p><p></p><p>+2 Str, +2 Dex, +2 Int, -2 Con</p><p>30 Ft. Move Speed</p><p>Lowlight Vision</p><p></p><p>Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The most powerful non-queens of the wraith can communicate at a distance of 1000 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy.</p><p></p><p>Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. </p><p></p><p>Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +5 each (though more than +5 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours.</p><p></p><p>Gift of Life: Wraith can feed in reverse as well. Doing so still requires a successful touch attack, and drains 5 hit points per round from the wraith, consuming temporary points first. It also removes one of the wraith's bonuses to Strength and Constitution.</p><p></p><p>Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. </p><p></p><p>LA +2</p><p></p><p>+2 Str, +2 Int, -2 Con</p><p>30 Ft. Move Speed</p><p>Lowlight Vision</p><p></p><p>Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. Some of them communicate at a distance of 500 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy.</p><p></p><p>Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. The Wraith has a -4 Modifier on the roll. </p><p></p><p>Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +3 each (though more than +3 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours.</p><p></p><p>Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. </p><p></p><p>LA +1</p><p></p><p>+2 Int, -2 Con</p><p>30 Ft. Move Speed</p><p>Lowlight Vision</p><p></p><p>Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The weakest of the wraith can communicate at a distance of 250 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy.</p><p></p><p>Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +3 each (though more than +3 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours.</p><p></p><p>Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. </p><p></p><p>LA 0</p><p></p><p>Half-Ogre: Giant</p><p></p><p>+2 LA</p><p></p><p>+6 Str, -2 Dex, +2 Con -2 Int -2 Cha</p><p>Large Creature</p><p>30 ft Move Speed.</p><p>Darkvision 60</p><p>+4 Natural Armor</p><p>Giant Blood.</p><p>Light Sensitivity - (New)</p><p>+1 LA - SS</p><p></p><p>?</p><p>+0 LA</p><p></p><p>Tibbit: Monstrous</p><p></p><p>?</p><p>LA 2</p><p></p><p>?</p><p>LA 1</p><p></p><p>+2 Dex, -2 Str</p><p>Small Creature</p><p>20 ft Move Speed.</p><p>Darkvision 60</p><p>+2 Spot</p><p>+2 Jump & Escape Artist</p><p>Feline Transformation: The tibbit takes on the form of a housecat with colors based on the hair color of the tibbit in humanoid form. - At will, as a standard action, with a 1 hour wait period after reverting to humanoid form to change back to a cat.</p><p>In Cat form:</p><p> - Size becomes Tiny</p><p> - -8 Str</p><p> - -2 Dex</p><p> - 1d2 claws</p><p> - 1d3 bite</p><p> - full attack 2 claws and bite(-5 on the bite)</p><p> - No additional attacks from BAB</p><p> - Nonmagical items transform with it and provide no bonus, but magical items change shape to fit and make sense on a cat.</p><p> - Tibbits in cat form cannot manipulate fine objects with their paws, speak, or cast spells with verbal or somatic components.</p><p> - Tibbits in cat form have scent</p><p> - A slain tibbit cat reverts to humanoid form after one roudn, over the course of 1 round.</p><p> - Any magic that can detect a polymorphed creature can detect the truth behind a tibbit's cat guise.</p><p> - Changing back to humanoid form requires a full round action.</p><p>LA 0 - (Dragon Compendium)</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4248883, member: 48520"] [U][B]Races:[/B][/U] There Will be a few more races added (like humans) Table of Contents: Drow: The Drow we all know and love. With lesser version from pgfr and a la+1 version. Dwarf: Still craftsmen, but not mountain dwelling. They also have had no goblins orcs or giants to contend with. Slightly altered abilities. Half-Ogres: Half Ogre and half-Human, these are all that remains of the race of ogres now that the ground has been claimed. There are not many of them. Lorwyn: Fascist Elven creatures with hooves and horns. They despise ugly things and are very big control freaks, and are not forgiving at all. Shae: Fey who revel in tinkering with machines, and charming the pants off people Tibbit: Similar to the concept of a halfling. These small shapechangers have the ability to turn themselves into housecats. Once again, very small in number. Wraith: Evolved from nonterran insects, the Wraith eat humanoid life force as a means of sustaining themselves. They are almost entirely a male race, having hives and hive queens who are female. [U]Drow: Elf[/U] +2 Dex, -2 Con, +2 Int, +2 Cha 30 ft Speed Acute Senses 1/d Dancing Lights, Darkness, Faerie Fire. Darkvision 120 Wpn Profs. Rapier/SSword, HXbow, LXbow +2 Will v Spells +2 v Enchantment Immunity Sleep Secret Detection SR 11+ level Light Bindness LA +2 - FRCS +2 Dex, -2 Con, +2 Int 30 ft Speed Acute Senses Cha 10+ 1/d Dancing Lights, Daze, Faerie Fire Darkvision 90 Wpn Prof:Same +2 Will v spells +2 v Enchantment Immunity Sleep Secret Detection SR 6+ level/2 Light Blindness LA+1 +2 Dex, -2 Con 30 ft Speed Acute Senses Darkvision 60 Wpn Prof: Same +2 Will v Spells Cha 10 + 1/d Dancing Lights, Daze, Touch of Fatigue +2 v Enchantment Immunity Sleep Secret Detection Light Blindness LA 0 -PGFR [U]Dwarf: Dwarf[/U] +4 Con, +2 Wis, -2 Cha Wpn. Prof: Flintlock and Match Rifles and Pistols +4 Fort v Poison +2 v Psionics, Spells, and Spell like Effects +2 Sense Motive +2 v compulsion effects +2 Appraise +2 Craft w/ Metal LA +1 +2 Con, -2 Cha 20 ft Speed Wpn. Prof: Flintlock and Match Rifles and Pistols +2 Fort v Poison +2 v Spells, and Spell like Effects +2 Will v compulsion effects +2 Sense Motive +2 Appraise +2 Craft w/ Metal LA 0 [U]Shae: Fey[/U] +2 Dex, -2 Con, +2 Int, +2 Cha 30ft Speed Lowlight Vision DR 5/ Cold Iron Immunity to mind effecting effects 1/Day Charm Monster +2 Hide/Move Silently +2 LA +2 Dex, -2 Con, +2 Cha 30ft Speed Lowlight Vision Immunity to mind effecting effects 1/Day Charm Person +2 Hide/Move Silently +1 LA -2 Con, +2 Cha 30ft Speed Lowlight Vision +2 Will v Mind Effecting Effects Cha 12 + 1/Day Charm Person +2 Hide/Move Silently 0 LA [U]Lorwyn: Elf[/U] +2 Dex, +2 Con, +2 Cha, -2 Int 40 Ft. Move Speed Acute Senses Lowlight Vision +2 v Enchantment Scent Wpn. Prof: Shortglaive, Longbow, Shortbow LA 2 +2 Dex, +2 Cha, -2 Int 40 Ft. Move Speed Acute Senses Lowlight Vision +2 v Enchantment Scent Wpn. Prof: Shortglaive, Longbow, Shortbow LA 1 +2 Cha, -2 Int 40 Ft. Move Speed Acute Senses Lowlight Vision +2 v Enchantment Scent Wpn. Prof: Shortglaive, Longbow, Shortbow LA 0 [U]Wraith: Insect[/U] +2 Str, +2 Dex, +4 Int 30 Ft. Move Speed Lowlight Vision Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The most powerful, the queens of the wraith can communicate at a distance of 2000 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy. Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. However, the wraith gets a +4 bonus to their side of the check. Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +8 each (though more than +8 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours. Gift of Life: Wraith can feed in reverse as well. Doing so still requires a successful touch attack, and drains 5 hit points per round from the wraith, consuming temporary points first. It also removes one of the wraith's bonuses to Strength and Constitution. Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. LA +3 +2 Str, +2 Dex, +2 Int, -2 Con 30 Ft. Move Speed Lowlight Vision Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The most powerful non-queens of the wraith can communicate at a distance of 1000 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy. Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +5 each (though more than +5 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours. Gift of Life: Wraith can feed in reverse as well. Doing so still requires a successful touch attack, and drains 5 hit points per round from the wraith, consuming temporary points first. It also removes one of the wraith's bonuses to Strength and Constitution. Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. LA +2 +2 Str, +2 Int, -2 Con 30 Ft. Move Speed Lowlight Vision Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. Some of them communicate at a distance of 500 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy. Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. The Wraith has a -4 Modifier on the roll. Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +3 each (though more than +3 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours. Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. LA +1 +2 Int, -2 Con 30 Ft. Move Speed Lowlight Vision Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The weakest of the wraith can communicate at a distance of 250 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy. Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +3 each (though more than +3 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours. Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. LA 0 Half-Ogre: Giant +2 LA +6 Str, -2 Dex, +2 Con -2 Int -2 Cha Large Creature 30 ft Move Speed. Darkvision 60 +4 Natural Armor Giant Blood. Light Sensitivity - (New) +1 LA - SS ? +0 LA Tibbit: Monstrous ? LA 2 ? LA 1 +2 Dex, -2 Str Small Creature 20 ft Move Speed. Darkvision 60 +2 Spot +2 Jump & Escape Artist Feline Transformation: The tibbit takes on the form of a housecat with colors based on the hair color of the tibbit in humanoid form. - At will, as a standard action, with a 1 hour wait period after reverting to humanoid form to change back to a cat. In Cat form: - Size becomes Tiny - -8 Str - -2 Dex - 1d2 claws - 1d3 bite - full attack 2 claws and bite(-5 on the bite) - No additional attacks from BAB - Nonmagical items transform with it and provide no bonus, but magical items change shape to fit and make sense on a cat. - Tibbits in cat form cannot manipulate fine objects with their paws, speak, or cast spells with verbal or somatic components. - Tibbits in cat form have scent - A slain tibbit cat reverts to humanoid form after one roudn, over the course of 1 round. - Any magic that can detect a polymorphed creature can detect the truth behind a tibbit's cat guise. - Changing back to humanoid form requires a full round action. LA 0 - (Dragon Compendium) [/QUOTE]
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