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<blockquote data-quote="Eltab" data-source="post: 7531397" data-attributes="member: 6803337"><p>The DM can make restrictions, which should be explained ahead of time. Ideally in a one-page handout that prospective players can peruse before Session Zero.</p><p>The DM can also enforce restrictions based on the campaign (such as no Divine powers in Athas).</p><p></p><p>It is a problem waiting to blow up in your face if you have "unwritten rules" that the players and their characters will only discover by transgressing them. </p><p>For instance, if you dangle a little girl in distress in front of them and expect the PCs to drop everything to help her find her lost kitty, and punish them if they continue with their Important Mission, your game will break down as the players begin playing defense to protect their characters, and playing offense against you - instead of working with you to create an entertaining story.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7531397, member: 6803337"] The DM can make restrictions, which should be explained ahead of time. Ideally in a one-page handout that prospective players can peruse before Session Zero. The DM can also enforce restrictions based on the campaign (such as no Divine powers in Athas). It is a problem waiting to blow up in your face if you have "unwritten rules" that the players and their characters will only discover by transgressing them. For instance, if you dangle a little girl in distress in front of them and expect the PCs to drop everything to help her find her lost kitty, and punish them if they continue with their Important Mission, your game will break down as the players begin playing defense to protect their characters, and playing offense against you - instead of working with you to create an entertaining story. [/QUOTE]
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