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<blockquote data-quote="Jester David" data-source="post: 7531658" data-attributes="member: 37579"><p>Since we're really engaging in analogy here, let's go full rock star. </p><p>No brown M&Ms!! </p><p></p><p>I think everyone is familiar with the silly rock star riders for concerts. Like the one above. Demands of floral arrangements, sandwiches, or decorations.</p><p>The funny thing is, those exist for a reason. Concerts have a lot of moving parts: lighting, mikes, wiring, pyrotechnics, stage frames, etc. If set up poorly by the local workers, it can impact the sound and lead to a bad show. At best. At worse, there is a risk of serious injury. So tucked in the middle of the general concert set-up and requirements are riders about the artist's requests. That way if they show up and find a bowl of M&Ms that includes brown ones… they know the staff didn't read the rider. Which is a sign they need to go and double check the rest of the set-up. </p><p></p><p>Bringing this back home to the game table, I prefer to be open with options in games. But when starting with a new group, it can be useful to slip in a "no elves and paladins" rider to see who *actually* read things.</p><p></p><p></p><p>But it's always good to remember that arguments like this have to assume reasonable people. Reasonable parties on both sides of the DM screen. A reasonable DM willing to compromise for a player who fell in love with a concept and find a way to work it in. And a reasonable player willing to put an option on hold for a few months. </p><p>If you assume either party is unreasonable, the argument is moot because you're not gaming with a reasonable human being. That's a bad situation if the unreasonable party is the DM, and is going the make them entire campaign problematic. Not playing the character you want is going to be the least of your concerns. </p><p></p><p>In general, assuming both parties are willing to talk and meet in the middle, I'm going to default to the side of the DM. Because they're the one doing the actual WORK for the campaign. Players generally just show up and have fun.</p><p>Also, if the DM is limiting options they have a vision and tone they want to present. Why fight that? Forcing a DM to run a campaign they're not enthusiastic about is a recipe for a mediocre game.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7531658, member: 37579"] Since we're really engaging in analogy here, let's go full rock star. No brown M&Ms!! I think everyone is familiar with the silly rock star riders for concerts. Like the one above. Demands of floral arrangements, sandwiches, or decorations. The funny thing is, those exist for a reason. Concerts have a lot of moving parts: lighting, mikes, wiring, pyrotechnics, stage frames, etc. If set up poorly by the local workers, it can impact the sound and lead to a bad show. At best. At worse, there is a risk of serious injury. So tucked in the middle of the general concert set-up and requirements are riders about the artist's requests. That way if they show up and find a bowl of M&Ms that includes brown ones… they know the staff didn't read the rider. Which is a sign they need to go and double check the rest of the set-up. Bringing this back home to the game table, I prefer to be open with options in games. But when starting with a new group, it can be useful to slip in a "no elves and paladins" rider to see who *actually* read things. But it's always good to remember that arguments like this have to assume reasonable people. Reasonable parties on both sides of the DM screen. A reasonable DM willing to compromise for a player who fell in love with a concept and find a way to work it in. And a reasonable player willing to put an option on hold for a few months. If you assume either party is unreasonable, the argument is moot because you're not gaming with a reasonable human being. That's a bad situation if the unreasonable party is the DM, and is going the make them entire campaign problematic. Not playing the character you want is going to be the least of your concerns. In general, assuming both parties are willing to talk and meet in the middle, I'm going to default to the side of the DM. Because they're the one doing the actual WORK for the campaign. Players generally just show up and have fun. Also, if the DM is limiting options they have a vision and tone they want to present. Why fight that? Forcing a DM to run a campaign they're not enthusiastic about is a recipe for a mediocre game. [/QUOTE]
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