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<blockquote data-quote="hawkeyefan" data-source="post: 7531747" data-attributes="member: 6785785"><p>I don't think character creation comes as easily to everyone. Or at least, creating a character they're truly invested in. I have a player who I've been playing with for decades. I can't tell you how many characters he's played. But I can tell you exactly how many characters he's played that he cared about a lot. </p><p></p><p>What I want as a DM is for players to care about every character they play in one of my games, and to care about them a lot. </p><p></p><p></p><p></p><p></p><p>I'd look at the example and see if we couldn't come up with something that makes the idea work. Maybe the planes were locked long ago, but not before there was a bit of crossover and a tiefling bloodline was established? Maybe you remove the infernal connection and the tiefling is actually just a race that has horns the way elves have pointy ears. Maybe the tiefling is some kind of construct or experiment by a mad mage. None of these seem to be so counter to the campaign concept as to have it come crashing down. The DM and the player can talk it out and hopefully find some common ground. </p><p></p><p>If there's absolutely no way to reconcile the two things, then I'd likely see how the other players wanted to handle it. If at that point there was still no decision, then I'm honestly not sure....I suppose it would depend on how badly the setting truly was disrupted by the player choice. I'd lean toward "not as much as I may think" and to let the player play what they'd like, but I wouldn't say I'd always make that call.</p><p></p><p></p><p></p><p>Being a diva about a setting element, when there's literally hundreds of other choices, is a giant red flag about a DM.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7531747, member: 6785785"] I don't think character creation comes as easily to everyone. Or at least, creating a character they're truly invested in. I have a player who I've been playing with for decades. I can't tell you how many characters he's played. But I can tell you exactly how many characters he's played that he cared about a lot. What I want as a DM is for players to care about every character they play in one of my games, and to care about them a lot. I'd look at the example and see if we couldn't come up with something that makes the idea work. Maybe the planes were locked long ago, but not before there was a bit of crossover and a tiefling bloodline was established? Maybe you remove the infernal connection and the tiefling is actually just a race that has horns the way elves have pointy ears. Maybe the tiefling is some kind of construct or experiment by a mad mage. None of these seem to be so counter to the campaign concept as to have it come crashing down. The DM and the player can talk it out and hopefully find some common ground. If there's absolutely no way to reconcile the two things, then I'd likely see how the other players wanted to handle it. If at that point there was still no decision, then I'm honestly not sure....I suppose it would depend on how badly the setting truly was disrupted by the player choice. I'd lean toward "not as much as I may think" and to let the player play what they'd like, but I wouldn't say I'd always make that call. Being a diva about a setting element, when there's literally hundreds of other choices, is a giant red flag about a DM. [/QUOTE]
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