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<blockquote data-quote="lluewhyn" data-source="post: 7531806" data-attributes="member: 6887379"><p>I'd agree with the first at least, with the problem. However, from what I remember of the 1st and 2nd Edition Dragonlance books, along with the novels, Kender were typically described as being like Tasslehoff, especially as first introduced. He ends up being more introspective and serious as the books progress due to his experiences.</p><p></p><p>My main problem with them is by design and by my experience seeing them in tabletop, Kender characters end up being annoying, "it's all about MEEE" characters in a group that will derail the rest of the team with their shenanigans and impulsivity. People tend to forget that Tasslehoff partially got away with acting the way he did because of the medium and writer fiat- the rest of the companions liked him and tolerated his company because the authors say they did. There's no guarantee of that happening when someone creates a Kender for a D&D game. In theory, they could say, "I want to make a Kender, but I want to make him fit and gel with the group* so everyone enjoys me playing this character", but I've yet to see this happen in a game.</p><p></p><p>*I've at least <em>occasionally</em> seen that with people playing evil characters.</p></blockquote><p></p>
[QUOTE="lluewhyn, post: 7531806, member: 6887379"] I'd agree with the first at least, with the problem. However, from what I remember of the 1st and 2nd Edition Dragonlance books, along with the novels, Kender were typically described as being like Tasslehoff, especially as first introduced. He ends up being more introspective and serious as the books progress due to his experiences. My main problem with them is by design and by my experience seeing them in tabletop, Kender characters end up being annoying, "it's all about MEEE" characters in a group that will derail the rest of the team with their shenanigans and impulsivity. People tend to forget that Tasslehoff partially got away with acting the way he did because of the medium and writer fiat- the rest of the companions liked him and tolerated his company because the authors say they did. There's no guarantee of that happening when someone creates a Kender for a D&D game. In theory, they could say, "I want to make a Kender, but I want to make him fit and gel with the group* so everyone enjoys me playing this character", but I've yet to see this happen in a game. *I've at least [I]occasionally[/I] seen that with people playing evil characters. [/QUOTE]
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