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<blockquote data-quote="MechaPilot" data-source="post: 7531914" data-attributes="member: 82779"><p>I appreciate the question the OP is asking, but I don't think the answers we can choose from are very good. For example, to some degree, I agree with 3, 4 & 5. I should be able to set limits based on things like the campaign setting; I should be able to limit who at the table can play an evil character based on my experience with their ability not to be complete jerk in doing so, and I should be able to make modifications as play progresses if something proves to be a problem.</p><p></p><p>However, while I agree with part of 5, it also (by the lack of mentioning any collaboration or discussion with the players) describes a situation that I would consider to be in very bad form. Yes, I should be able to modify things as the sessions progress. But, if I didn't come up with some valid reasons why the things I want to modify are a problem and didn't have a sit-down discussion with the player of that character about what the problem is, what's creating it, how I'd like to fix it, and what input the player has on proposed changes, I'd consider myself a pretty awful DM.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7531914, member: 82779"] I appreciate the question the OP is asking, but I don't think the answers we can choose from are very good. For example, to some degree, I agree with 3, 4 & 5. I should be able to set limits based on things like the campaign setting; I should be able to limit who at the table can play an evil character based on my experience with their ability not to be complete jerk in doing so, and I should be able to make modifications as play progresses if something proves to be a problem. However, while I agree with part of 5, it also (by the lack of mentioning any collaboration or discussion with the players) describes a situation that I would consider to be in very bad form. Yes, I should be able to modify things as the sessions progress. But, if I didn't come up with some valid reasons why the things I want to modify are a problem and didn't have a sit-down discussion with the player of that character about what the problem is, what's creating it, how I'd like to fix it, and what input the player has on proposed changes, I'd consider myself a pretty awful DM. [/QUOTE]
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