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<blockquote data-quote="oreofox" data-source="post: 7532272" data-attributes="member: 6776240"><p>I have a homebrew setting I have been working on for 15 years. Certain things are available, certain things are not. For the most part, I like to be inclusive of many things, and have even added in things over the years as WotC and/or Paizo have introduced them. However, some things just won't be available, especially depending on which time period of the setting is chosen. Warlocks are not a choice as class. All of their unique spells (eldritch blast, armor of agathys, etc) were merged into the sorcerer spell list. Also, unless playing in the rather far past (over 500 years ago), humans are not a choice for your race, and neither are halflings. Half-orcs/elves don't exist (and never did). Orcs are an option, and for the most part use the half-orc stats. There are also numerous homebrew races available as well.</p><p></p><p>The players know these things, and they are told up front and first thing before they accept being in my games. No humans, no halflings, no half-humans, no warlocks, no evil characters. Unless they want to play in the past, then it is possible for human and/or halfling characters.</p><p></p><p>No Humans: The race of humans conquered the non-humans as they felt they were superior to everyone. They were then overthrown and obliterated by the non-humans. Thus, human is not a choice unless the game is set far in the past.</p><p>No Halflings: The humans slaughtered all the halflings during the war, and aren't an option. Plus, I was never really a fan of halflings.</p><p>No Warlocks: Never been a fan of the class since it was first introduced in 3rd edition. Don't really like the "lore" behind the class (which is funny as the character concept I have been wanting to play for years incorporates the warlock class, though as an involuntary pact forced upon the character instead of a conscious choice).</p><p>No Evil Characters: I have never come across anyone playing an evil character "right". The vast majority of people can't even play chaotic neutral "right". Besides, I prefer heroic fantasy and got tired of the anti-hero crap back in the 90s.</p><p></p><p>Doesn't mean I won't play in a game that includes these things. But my preferred setting to run doesn't include them and practically won't. Though I do have this one idea I have been wanting to try out with my setting, but haven't found really anyone wanting to go along with it.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7532272, member: 6776240"] I have a homebrew setting I have been working on for 15 years. Certain things are available, certain things are not. For the most part, I like to be inclusive of many things, and have even added in things over the years as WotC and/or Paizo have introduced them. However, some things just won't be available, especially depending on which time period of the setting is chosen. Warlocks are not a choice as class. All of their unique spells (eldritch blast, armor of agathys, etc) were merged into the sorcerer spell list. Also, unless playing in the rather far past (over 500 years ago), humans are not a choice for your race, and neither are halflings. Half-orcs/elves don't exist (and never did). Orcs are an option, and for the most part use the half-orc stats. There are also numerous homebrew races available as well. The players know these things, and they are told up front and first thing before they accept being in my games. No humans, no halflings, no half-humans, no warlocks, no evil characters. Unless they want to play in the past, then it is possible for human and/or halfling characters. No Humans: The race of humans conquered the non-humans as they felt they were superior to everyone. They were then overthrown and obliterated by the non-humans. Thus, human is not a choice unless the game is set far in the past. No Halflings: The humans slaughtered all the halflings during the war, and aren't an option. Plus, I was never really a fan of halflings. No Warlocks: Never been a fan of the class since it was first introduced in 3rd edition. Don't really like the "lore" behind the class (which is funny as the character concept I have been wanting to play for years incorporates the warlock class, though as an involuntary pact forced upon the character instead of a conscious choice). No Evil Characters: I have never come across anyone playing an evil character "right". The vast majority of people can't even play chaotic neutral "right". Besides, I prefer heroic fantasy and got tired of the anti-hero crap back in the 90s. Doesn't mean I won't play in a game that includes these things. But my preferred setting to run doesn't include them and practically won't. Though I do have this one idea I have been wanting to try out with my setting, but haven't found really anyone wanting to go along with it. [/QUOTE]
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