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<blockquote data-quote="clearstream" data-source="post: 7532804" data-attributes="member: 71699"><p>Player: I enjoy gnomes and therefore you must enjoy them too.</p><p>DM: You know I don't enjoy gnomes because I find them jarring. Especially for the kind of grittier fantasy I like to play?</p><p>Player: I enjoy gnomes and therefore you must enjoy them too.</p><p>DM: And you know I get to run one game, one night a week. The rest of the time I'm working or doing chores. It's important to me to enjoy that game.</p><p>Player: I enjoy gnomes and therefore you must enjoy them too.</p><p></p><p>It pays to remember that the DM is a participant in the hobby, and actually allowed to make decisions around "wanting to enjoy themselves". I know some groups prefer to create an entirely shared fiction, while others take the story-teller approach where, often, the DM does a lot of background work for each session. It can be far more of a wrench for a DM of the latter type to incorporate unwanted races into their fiction, than for a player to choose a different race to play.</p><p></p><p>On the other hand, I just ran a long campaign of Out of the Abyss, in which the hard-pressed deep gnomes of Blingdenstone were absolute heroes. The valiant small folk endeared themselves to the players, only to be ruthlessly crushed by the demon lords. Well before that, in our first session, a player asked to play a gnome. I allowed it, with the proviso that they were from some obscure part of the Underdark with little knowledge of Blingdenstone, the Dark Lake, or surrounds. During the escape from the drow in Velkynvelve, the character turned back to help a friend (NPC). Neither was ever seen again. I tracked that gnome for a time (as a retired character), in case an opportunity arose for the player to pick it up again (say, if their new character died). Through some unexpected twists and turns, the gnome ended up in the Abyss.</p><p></p><p>Which is the best place for gnomes, on balance.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7532804, member: 71699"] Player: I enjoy gnomes and therefore you must enjoy them too. DM: You know I don't enjoy gnomes because I find them jarring. Especially for the kind of grittier fantasy I like to play? Player: I enjoy gnomes and therefore you must enjoy them too. DM: And you know I get to run one game, one night a week. The rest of the time I'm working or doing chores. It's important to me to enjoy that game. Player: I enjoy gnomes and therefore you must enjoy them too. It pays to remember that the DM is a participant in the hobby, and actually allowed to make decisions around "wanting to enjoy themselves". I know some groups prefer to create an entirely shared fiction, while others take the story-teller approach where, often, the DM does a lot of background work for each session. It can be far more of a wrench for a DM of the latter type to incorporate unwanted races into their fiction, than for a player to choose a different race to play. On the other hand, I just ran a long campaign of Out of the Abyss, in which the hard-pressed deep gnomes of Blingdenstone were absolute heroes. The valiant small folk endeared themselves to the players, only to be ruthlessly crushed by the demon lords. Well before that, in our first session, a player asked to play a gnome. I allowed it, with the proviso that they were from some obscure part of the Underdark with little knowledge of Blingdenstone, the Dark Lake, or surrounds. During the escape from the drow in Velkynvelve, the character turned back to help a friend (NPC). Neither was ever seen again. I tracked that gnome for a time (as a retired character), in case an opportunity arose for the player to pick it up again (say, if their new character died). Through some unexpected twists and turns, the gnome ended up in the Abyss. Which is the best place for gnomes, on balance. [/QUOTE]
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