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Campaign Synopsis Brainstorm Thread: The Prequel
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<blockquote data-quote="Inchoroi" data-source="post: 6665664" data-attributes="member: 6752135"><p>I have some ideas, but I'm at work, so I'll post them in a bit.</p><p></p><p>EDIT: </p><p>QUOTE=MonkeezOnFire;6665478]My first thought was that the dragon serves as a guardian for an artifact that once belonged to a tyrant. When the tyrant was defeated the artifact could not be destroyed for some reason so it was instead transported to this sleepy valley for containment. The rangers in the area are one of the few organizations left that remember this arrangement. But lately traces of the artifact's power have been sighted. The rangers have come to investigate. </p><p></p><p>Open questions:</p><p>- Did the dragon agree to be the guardian willingly or was it coerced?</p><p>- What is the nature of the evil of the artifact?</p><p>- Do the merchants also know about the existence of the artifact? How much do they know about the evil happenings?</p></blockquote><p></p><p>That sounds like fun twist. The dragon is a metallic dragon (I'm partial to silver, myself).</p><p></p><p>The beginning of the campaign could be a subversive push by the merchant guild to gain control of the region by what outsiders would veiw as a legal manner. This could involve assassination, bribing, scare tactics--what if the party is hired to protect the current mayor after an attempt on his life. The merchant guild could be bankrolling the thieves and/or the assassins on the sly to push the town into asking for financial aid, supplies, and guards.</p><p></p><p>The above would be the excuse the party would need to break the guild that is operating there (almost makes me want to have them be the Zhentarim, come to think of it). Of course, just because the guild members in the area are taken care of didn't mean they are going to stop. </p><p></p><p>After being foiled by the party, the Zhentarim decides to hire an infamous assassin to go after the party and the mayor themselves. Then, the guild can lay seige to the town to prevent anyone from getting away (this means the town has to be decently fortified, and has to have a reason for such, like orcs and goblins in the area--side quests!).</p><p></p><p>Then, the party, having learned what the Zhentarim are after, have to sneak out of the city, about the Zhentarim, and try to destabilize it, then learn of the artifact from the Zhentarim members they meet along the way. Something fun might be the Zhentarim has its leader be betrayed by his protégé, who uses the party to kill him, in exchange for leading the town alone--for now.</p><p></p><p>Alternatively, they could go ahead and search for the artifact, take it and figure out how to destroy it, assuming they learned of it from the factors in the town.</p><p>[/QUOTE]</p>
[QUOTE="Inchoroi, post: 6665664, member: 6752135"] I have some ideas, but I'm at work, so I'll post them in a bit. EDIT: QUOTE=MonkeezOnFire;6665478]My first thought was that the dragon serves as a guardian for an artifact that once belonged to a tyrant. When the tyrant was defeated the artifact could not be destroyed for some reason so it was instead transported to this sleepy valley for containment. The rangers in the area are one of the few organizations left that remember this arrangement. But lately traces of the artifact's power have been sighted. The rangers have come to investigate. Open questions: - Did the dragon agree to be the guardian willingly or was it coerced? - What is the nature of the evil of the artifact? - Do the merchants also know about the existence of the artifact? How much do they know about the evil happenings?[/QUOTE] That sounds like fun twist. The dragon is a metallic dragon (I'm partial to silver, myself). The beginning of the campaign could be a subversive push by the merchant guild to gain control of the region by what outsiders would veiw as a legal manner. This could involve assassination, bribing, scare tactics--what if the party is hired to protect the current mayor after an attempt on his life. The merchant guild could be bankrolling the thieves and/or the assassins on the sly to push the town into asking for financial aid, supplies, and guards. The above would be the excuse the party would need to break the guild that is operating there (almost makes me want to have them be the Zhentarim, come to think of it). Of course, just because the guild members in the area are taken care of didn't mean they are going to stop. After being foiled by the party, the Zhentarim decides to hire an infamous assassin to go after the party and the mayor themselves. Then, the guild can lay seige to the town to prevent anyone from getting away (this means the town has to be decently fortified, and has to have a reason for such, like orcs and goblins in the area--side quests!). Then, the party, having learned what the Zhentarim are after, have to sneak out of the city, about the Zhentarim, and try to destabilize it, then learn of the artifact from the Zhentarim members they meet along the way. Something fun might be the Zhentarim has its leader be betrayed by his protégé, who uses the party to kill him, in exchange for leading the town alone--for now. Alternatively, they could go ahead and search for the artifact, take it and figure out how to destroy it, assuming they learned of it from the factors in the town. [/QUOTE]
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