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<blockquote data-quote="Jürgen Hubert" data-source="post: 389777" data-attributes="member: 7177"><p>Since you mentioned mind flayers, you might be interested in this excerpt from my <a href="http://juergen.the-huberts.net/dnd/urbis/index.html" target="_blank">homebrew setting</a>:</p><p></p><p>"Mind Flayer</p><p> These beings originated on the planet Calturus. It is wrong to see them as a normal, independent species like human - rather, they are a strage type of parasites. Their tadpole-like larvae are put on a living host body, where it will burrow into the skin and slowly transform its host into a mind flayer over the course of a month (a cure disease spell can reverse the process). The common, basically humanoid form of the mind flayer is the result of putting a larvae into a humanoid host (like humans, elves, hobgoblins...), but other combinations are possible - in fact, few living beings can not be infected. The only constants are the slimy skin, and the bulbous head with four tentacles hanging from it.</p><p> Only the most learned of sages might know what kind of beings were used by the mind flayers on their home world."</p><p></p><p>In other words, you could combine the general abilities of mind flayers with those of almost any other creature, from kobolds to dragons. This can come as quite a shock to PCs who are only familiar with the normal "humanoid" type.</p><p></p><p>Hmmm. I think I will have to create a template for this one day...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 389777, member: 7177"] Since you mentioned mind flayers, you might be interested in this excerpt from my [URL=http://juergen.the-huberts.net/dnd/urbis/index.html]homebrew setting[/URL]: "Mind Flayer These beings originated on the planet Calturus. It is wrong to see them as a normal, independent species like human - rather, they are a strage type of parasites. Their tadpole-like larvae are put on a living host body, where it will burrow into the skin and slowly transform its host into a mind flayer over the course of a month (a cure disease spell can reverse the process). The common, basically humanoid form of the mind flayer is the result of putting a larvae into a humanoid host (like humans, elves, hobgoblins...), but other combinations are possible - in fact, few living beings can not be infected. The only constants are the slimy skin, and the bulbous head with four tentacles hanging from it. Only the most learned of sages might know what kind of beings were used by the mind flayers on their home world." In other words, you could combine the general abilities of mind flayers with those of almost any other creature, from kobolds to dragons. This can come as quite a shock to PCs who are only familiar with the normal "humanoid" type. Hmmm. I think I will have to create a template for this one day... [/QUOTE]
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