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Community
General Tabletop Discussion
*Dungeons & Dragons
Can a character tell when they are in danger of drawing an Opportunity Attack, notably in regards to Sentinel & Polearm Master?
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<blockquote data-quote="I'm A Banana" data-source="post: 6805423" data-attributes="member: 2067"><p>The sacrifice there is simplicity. More layers of more dice rolling. Sometimes worth it, especially if you value the sim element that brings, but generally not worth the few seconds it takes to resolve IMO (the LAST thing I'm interested in is making Perception MORE valuable! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p><p></p><p>Plus, I think of it in terms of fun failure. If you're playing a reckless, charge-ahead type of character, one of the prices you're willing to pay is to occasionally rush in and get smacked upside the head. That's why you have a high CON and a good AC! You can accommodate some free pot-shots. You expect to! If you're a more strategic, analyze-the-situation kind of character, cover and stealth and ambush and disabling effects (like nets) are more your wheelhouse, and then it might not matter - a party full of folks afraid to get into melee isn't worrying too much about OA's - and if they get into a situation where they HAVE to, they've already felt like they've failed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm not interested in "gotchya," but I am interested in dynamic play - more dice, more movement, more changing plans. "Nobody knows until it happens in play" encourages that, while still giving the feat that protective utility most of the time - ONE lizardfolk that provokes your OA doesn't ruin the effect against the other six lizardfolk in the encounter. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6805423, member: 2067"] The sacrifice there is simplicity. More layers of more dice rolling. Sometimes worth it, especially if you value the sim element that brings, but generally not worth the few seconds it takes to resolve IMO (the LAST thing I'm interested in is making Perception MORE valuable! :)). Plus, I think of it in terms of fun failure. If you're playing a reckless, charge-ahead type of character, one of the prices you're willing to pay is to occasionally rush in and get smacked upside the head. That's why you have a high CON and a good AC! You can accommodate some free pot-shots. You expect to! If you're a more strategic, analyze-the-situation kind of character, cover and stealth and ambush and disabling effects (like nets) are more your wheelhouse, and then it might not matter - a party full of folks afraid to get into melee isn't worrying too much about OA's - and if they get into a situation where they HAVE to, they've already felt like they've failed. :) I'm not interested in "gotchya," but I am interested in dynamic play - more dice, more movement, more changing plans. "Nobody knows until it happens in play" encourages that, while still giving the feat that protective utility most of the time - ONE lizardfolk that provokes your OA doesn't ruin the effect against the other six lizardfolk in the encounter. ;) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Can a character tell when they are in danger of drawing an Opportunity Attack, notably in regards to Sentinel & Polearm Master?
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