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Can anyone point me to an excellent, visual, article on dungeon design? (or the lost images of a certain enworld thread xD)
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<blockquote data-quote="Lanefan" data-source="post: 7378442" data-attributes="member: 29398"><p>While not as good or as intricate as Bone Hill, a somewhat more recent well-known dungeon that's worth a look from a design perspective is 3e's Forge of Fury.</p><p></p><p>Spoiler alert for Princes of the Apocalypse...</p><p></p><p>[sblock]For 5e, the (four? five?) interconnected elemental dungeons in Princes of the Apocalypse (the ones deep underground, not the little ones on the surface) are worth a look if taken as a whole; and at least two of them - water and earth, if memory serves - have at least a few design merits just in themselves. The four-or-five together form what amounts to a great big loop, with exits to the surface at each element's dungeon-y bit. Best of all, those exits go up through another dungeon in each case (which is brilliant design!) but in theory one that's already been cleaned out.</p><p></p><p>It's possible, though - if you want to be something of a nasty DM - to ignore or significantly butcher the pre-written plot and just run it such that they go in through one of the surface adventures - let's say earth - then find the way down and explore. This will almost certainly see them not only do the much-harder dungeon they've come down into, but go around the loop and thus do three more; and if they try to get back out any other way except where they went in they're going to hit another entirely separate dungeon from below! (for added fun you could even substitute completely different modules for those surface dungeons...)</p><p></p><p>Now I'm annoyed I didn't think of this several years ago, when my game's PCs were more of an appropriate level. Just think - four supposedly independent and disconnected dungeon modules on the surface, each with a way down to one of four more modules (the ones from PotA) that are connected below ground and that could then each have a connection to a fifth one - a boss one - further down yet. I could get years of play out of that! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> [/sblock]</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7378442, member: 29398"] While not as good or as intricate as Bone Hill, a somewhat more recent well-known dungeon that's worth a look from a design perspective is 3e's Forge of Fury. Spoiler alert for Princes of the Apocalypse... [sblock]For 5e, the (four? five?) interconnected elemental dungeons in Princes of the Apocalypse (the ones deep underground, not the little ones on the surface) are worth a look if taken as a whole; and at least two of them - water and earth, if memory serves - have at least a few design merits just in themselves. The four-or-five together form what amounts to a great big loop, with exits to the surface at each element's dungeon-y bit. Best of all, those exits go up through another dungeon in each case (which is brilliant design!) but in theory one that's already been cleaned out. It's possible, though - if you want to be something of a nasty DM - to ignore or significantly butcher the pre-written plot and just run it such that they go in through one of the surface adventures - let's say earth - then find the way down and explore. This will almost certainly see them not only do the much-harder dungeon they've come down into, but go around the loop and thus do three more; and if they try to get back out any other way except where they went in they're going to hit another entirely separate dungeon from below! (for added fun you could even substitute completely different modules for those surface dungeons...) Now I'm annoyed I didn't think of this several years ago, when my game's PCs were more of an appropriate level. Just think - four supposedly independent and disconnected dungeon modules on the surface, each with a way down to one of four more modules (the ones from PotA) that are connected below ground and that could then each have a connection to a fifth one - a boss one - further down yet. I could get years of play out of that! :) [/sblock] Lanefan [/QUOTE]
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Can anyone point me to an excellent, visual, article on dungeon design? (or the lost images of a certain enworld thread xD)
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