Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Can anyone point me to an excellent, visual, article on dungeon design? (or the lost images of a certain enworld thread xD)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7395752" data-attributes="member: 29398"><p>Given the number of old-school modules I'm familiar with, he did an impressive job of hitting several I don't know well at all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That said:</p><p></p><p>Sunless Citadel: I played through this and remember it being OK, but I wasn't paying much attention to the design as I was too busy trying to learn 3e.</p><p></p><p>Forge of Fury: I've both played through this and DMed it and found its design excellent each time (though when I DMed it I made the upper passage that goes off the map into a second entrance, which I think helped a bit).</p><p></p><p>Keep on the Borderlands: the author likes this one for the same reasons I do.</p><p></p><p>G2 Glacial Rift: this is another good one IME.</p><p></p><p>The rest of those he mentions I'm not too familiar with. I've played through Hommlet and have bad memories of it, but that might just be due to the ass-whuppin' that adventure laid on us. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>While players might not mind being railroaded (and I agree: many don't mind it, at least to some extent) it's probably still better if the DM finds some well-designed modules to run...if for no other reason than they're more fun for the DM! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I've run lots of linear adventures and nearly every time come away thinking that from my DM's side the whole thing was just too predictable; leaving me with little interest in ever running them again. I've also run lots of non-linear adventures, most of which I'd gladly run again. And over the years I've learned to let this inform my own dungeon designing, though Jacquays I most certainly ain't. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7395752, member: 29398"] Given the number of old-school modules I'm familiar with, he did an impressive job of hitting several I don't know well at all. :) That said: Sunless Citadel: I played through this and remember it being OK, but I wasn't paying much attention to the design as I was too busy trying to learn 3e. Forge of Fury: I've both played through this and DMed it and found its design excellent each time (though when I DMed it I made the upper passage that goes off the map into a second entrance, which I think helped a bit). Keep on the Borderlands: the author likes this one for the same reasons I do. G2 Glacial Rift: this is another good one IME. The rest of those he mentions I'm not too familiar with. I've played through Hommlet and have bad memories of it, but that might just be due to the ass-whuppin' that adventure laid on us. :) While players might not mind being railroaded (and I agree: many don't mind it, at least to some extent) it's probably still better if the DM finds some well-designed modules to run...if for no other reason than they're more fun for the DM! :) I've run lots of linear adventures and nearly every time come away thinking that from my DM's side the whole thing was just too predictable; leaving me with little interest in ever running them again. I've also run lots of non-linear adventures, most of which I'd gladly run again. And over the years I've learned to let this inform my own dungeon designing, though Jacquays I most certainly ain't. :) Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can anyone point me to an excellent, visual, article on dungeon design? (or the lost images of a certain enworld thread xD)
Top