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General Tabletop Discussion
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Can DnD ever approximate the heroic literature?
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<blockquote data-quote="hong" data-source="post: 110549" data-attributes="member: 537"><p>This issue comes up time and again, and the answer, time and again, is the same: limit advancement. D&D at high levels has always resembled a supers game. It's not quite as marked in 3E as it was before, but it's still there. However, nobody forces you to use the entire spectrum of advancement if you don't want to.</p><p></p><p>If the PCs are limited to 10th level or thereabouts, nearly all your problems go away. You don't have clerics casting harm and slay living all over the place, wizards teleporting and blasting stuff at will, and all the other superheroic staples of high-level D&D. A 10th level character can still be threatened by an army of (moderate-level) orcs, and the issues they have to deal with aren't completely divorced from the concerns of ordinary mortals.</p></blockquote><p></p>
[QUOTE="hong, post: 110549, member: 537"] This issue comes up time and again, and the answer, time and again, is the same: limit advancement. D&D at high levels has always resembled a supers game. It's not quite as marked in 3E as it was before, but it's still there. However, nobody forces you to use the entire spectrum of advancement if you don't want to. If the PCs are limited to 10th level or thereabouts, nearly all your problems go away. You don't have clerics casting harm and slay living all over the place, wizards teleporting and blasting stuff at will, and all the other superheroic staples of high-level D&D. A 10th level character can still be threatened by an army of (moderate-level) orcs, and the issues they have to deal with aren't completely divorced from the concerns of ordinary mortals. [/QUOTE]
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Can DnD ever approximate the heroic literature?
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