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Can I be planar bound?
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<blockquote data-quote="frankthedm" data-source="post: 2959399" data-attributes="member: 1164"><p>Depends on what you feel is "flavor text". I say the "from another plane" means that you have to be on a different plane than the one attempting to call you is currently on.</p><p></p><p>Be <strong>careful </strong> with your proper name.</p><p></p><p>The victim needs to be an elemental or outsider.</p><p></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em><strong>Planar Binding, Lesser</strong></em></span></p><p><span style="font-size: 9px"><em>Conjuration (Calling) [see text]</em></span></p><p><span style="font-size: 9px"><em>Level: Sor/Wiz 5</em></span></p><p><span style="font-size: 9px"><em>Components: V, S</em></span></p><p><span style="font-size: 9px"><em>Casting Time: 10 minutes</em></span></p><p><span style="font-size: 9px"><em>Range: Close (25 ft. + 5 ft./2 levels); see text</em></span></p><p><span style="font-size: 9px"><em>Target: One elemental or outsider with 6 HD or less</em></span></p><p><span style="font-size: 9px"><em>Duration: Instantaneous</em></span></p><p><span style="font-size: 9px"><em>Saving Throw: Will negates</em></span></p><p><span style="font-size: 9px"><em>Spell Resistance: No and Yes; see text</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>Casting this spell attempts a dangerous act: to lure a creature <em><span style="font-size: 12px">from another plane </span> </em> to a specifically prepared trap, which must lie within the spell’s range. The called creature is held in the trap until it agrees to perform one service in return for its freedom.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>To create the trap, you must use a magic circle spell, focused inward. The kind of creature to be bound must be known and stated. If you wish to call a specific individual, you must use that individual’s proper name in casting the spell.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (spell resistance does not keep it from being called). The creature can escape from the trap with by successfully pitting its spell resistance against your caster level check, by dimensional travel, or with a successful Charisma check (DC 15 + 1/2 your caster level + your Cha modifier). It can try each method once per day. If it breaks loose, it can flee or attack you. A dimensional anchor cast on the creature prevents its escape via dimensional travel. You can also employ a calling diagram (see magic circle against evil) to make the trap more secure.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward. You make a Charisma check opposed by the creature’s Charisma check. The check is assigned a bonus of +0 to +6 based on the nature of the service and the reward. If the creature wins the opposed check, it refuses service. New offers, bribes, and the like can be made or the old ones reoffered every 24 hours. This process can be repeated until the creature promises to serve, until it breaks free, or until you decide to get rid of it by means of some other spell. Impossible demands or unreasonable commands are never agreed to. If you roll a 1 on the Charisma check, the creature breaks free of the binding and can escape or attack you.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>Once the requested service is completed, the creature need only so inform you to be instantly sent back whence it came. The creature might later seek revenge. If you assign some open-ended task that the creature cannot complete though its own actions the spell remains in effect for a maximum of one day per caster level, and the creature gains an immediate chance to break free. Note that a clever recipient can subvert some instructions.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>When you use a calling spell to call an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em><strong>magic circle against evil </strong> </em></span></p><p><span style="font-size: 9px"><em>This spell has an alternative version that you may choose when casting it. A magic circle against evil can be focused inward rather than outward. When focused inward, the spell binds a nongood called creature (such as those called by the lesser planar binding, planar binding, and greater planar binding spells) for a maximum of 24 hours per caster level, provided that you cast the spell that calls the creature within 1 round of casting the magic circle. The creature cannot cross the circle’s boundaries. If a creature too large to fit into the spell’s area is the subject of the spell, the spell acts as a normal protection from evil spell for that creature only.</em></span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2959399, member: 1164"] Depends on what you feel is "flavor text". I say the "from another plane" means that you have to be on a different plane than the one attempting to call you is currently on. Be [B]careful [/B] with your proper name. The victim needs to be an elemental or outsider. [SIZE=1][I] [B]Planar Binding, Lesser[/B] Conjuration (Calling) [see text] Level: Sor/Wiz 5 Components: V, S Casting Time: 10 minutes Range: Close (25 ft. + 5 ft./2 levels); see text Target: One elemental or outsider with 6 HD or less Duration: Instantaneous Saving Throw: Will negates Spell Resistance: No and Yes; see text Casting this spell attempts a dangerous act: to lure a creature [I][SIZE=3]from another plane [/SIZE] [/I] to a specifically prepared trap, which must lie within the spell’s range. The called creature is held in the trap until it agrees to perform one service in return for its freedom. To create the trap, you must use a magic circle spell, focused inward. The kind of creature to be bound must be known and stated. If you wish to call a specific individual, you must use that individual’s proper name in casting the spell. The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (spell resistance does not keep it from being called). The creature can escape from the trap with by successfully pitting its spell resistance against your caster level check, by dimensional travel, or with a successful Charisma check (DC 15 + 1/2 your caster level + your Cha modifier). It can try each method once per day. If it breaks loose, it can flee or attack you. A dimensional anchor cast on the creature prevents its escape via dimensional travel. You can also employ a calling diagram (see magic circle against evil) to make the trap more secure. If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward. You make a Charisma check opposed by the creature’s Charisma check. The check is assigned a bonus of +0 to +6 based on the nature of the service and the reward. If the creature wins the opposed check, it refuses service. New offers, bribes, and the like can be made or the old ones reoffered every 24 hours. This process can be repeated until the creature promises to serve, until it breaks free, or until you decide to get rid of it by means of some other spell. Impossible demands or unreasonable commands are never agreed to. If you roll a 1 on the Charisma check, the creature breaks free of the binding and can escape or attack you. Once the requested service is completed, the creature need only so inform you to be instantly sent back whence it came. The creature might later seek revenge. If you assign some open-ended task that the creature cannot complete though its own actions the spell remains in effect for a maximum of one day per caster level, and the creature gains an immediate chance to break free. Note that a clever recipient can subvert some instructions. When you use a calling spell to call an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. [B]magic circle against evil [/B] This spell has an alternative version that you may choose when casting it. A magic circle against evil can be focused inward rather than outward. When focused inward, the spell binds a nongood called creature (such as those called by the lesser planar binding, planar binding, and greater planar binding spells) for a maximum of 24 hours per caster level, provided that you cast the spell that calls the creature within 1 round of casting the magic circle. The creature cannot cross the circle’s boundaries. If a creature too large to fit into the spell’s area is the subject of the spell, the spell acts as a normal protection from evil spell for that creature only.[/I][/SIZE] [/QUOTE]
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