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Can I get your opinion on the Race I created
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<blockquote data-quote="Tovec" data-source="post: 6092472" data-attributes="member: 95493"><p>Your fluff does nothing for me, so I'll focus on the actual stats.</p><p></p><p></p><p>Why +1s? Why not +2s?</p><p></p><p></p><p>They are going to SLAMMED by spells. Usually its a +2 against X type spells, you gave them a -2 on EVERYTHING. A reflex save to avoid a fireball, -2. A enchantment to avoid stabbing themselves in the face, -2. Poison/necromancy, -2. -2 on ANY spells is hugely terrible for anyone. It is my major problem with this race as is. It makes it virtually unplayable as written, at least in my opinion.</p><p></p><p></p><p>You have a vaguely human + dwarf thing going on - given the later abilities and the language selection as is here. Why not Bonus Languages: Any (excluding druidic of course). It isn't a huge issue either way. The answer for this fluff wise might be there and I missed it, but mechanics-wise there is no reason for such a small list.</p><p></p><p></p><p>All of this is fine. Fairly bland, but no highlights or low-lights. It is the run of the mill stuff you just give to creatures.</p><p></p><p></p><p>These restrictions are very odd, I understand wanting to urge them to play certain classes and to stay away from others, but those are usually best described via the background on the race and by favoured class and even by the bonuses they get. But ultimately this is homebrew so have the disallowed classes be anything you want. I would also suggest making it two sections:</p><p></p><p><strong>Restricted Classes:</strong> A Mae'ti cannot be a Barbarian, Fighter, Sorcerer, or Wizard. (Usually phased best as "due to ABC reason, a Mae'ti cannot be XYZ class".)</p><p><strong>Favoured Class:</strong> Kurdu</p></blockquote><p></p>
[QUOTE="Tovec, post: 6092472, member: 95493"] Your fluff does nothing for me, so I'll focus on the actual stats. Why +1s? Why not +2s? They are going to SLAMMED by spells. Usually its a +2 against X type spells, you gave them a -2 on EVERYTHING. A reflex save to avoid a fireball, -2. A enchantment to avoid stabbing themselves in the face, -2. Poison/necromancy, -2. -2 on ANY spells is hugely terrible for anyone. It is my major problem with this race as is. It makes it virtually unplayable as written, at least in my opinion. You have a vaguely human + dwarf thing going on - given the later abilities and the language selection as is here. Why not Bonus Languages: Any (excluding druidic of course). It isn't a huge issue either way. The answer for this fluff wise might be there and I missed it, but mechanics-wise there is no reason for such a small list. All of this is fine. Fairly bland, but no highlights or low-lights. It is the run of the mill stuff you just give to creatures. These restrictions are very odd, I understand wanting to urge them to play certain classes and to stay away from others, but those are usually best described via the background on the race and by favoured class and even by the bonuses they get. But ultimately this is homebrew so have the disallowed classes be anything you want. I would also suggest making it two sections: [B]Restricted Classes:[/B] A Mae'ti cannot be a Barbarian, Fighter, Sorcerer, or Wizard. (Usually phased best as "due to ABC reason, a Mae'ti cannot be XYZ class".) [B]Favoured Class:[/B] Kurdu [/QUOTE]
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