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Can somebody explain the bias against game balance?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5135688" data-attributes="member: 59057"><p>Balance is an important thing to have. Especially in combat. You can play without roling any dice out of combat. But once you get in, it is more fun for everybody if the system works.</p><p></p><p>2nd edition worked well. 3rd edition on a certain level too. 4th edition also. In 4th edition balance was more or less achieved by giving all classes a similar base structure. In 2nd edition balance was achieved with very varying base structures but a system where everyone can shine in the right circumstance.</p><p></p><p>In 2nd edition it was a lot harder for the DM to make the game fun for everyone, because you had to check constantly that everybody can expoit its strengthes from time to time. Even in combat.</p><p></p><p>It is however a very bad thing to think that you can remove the DM from the equation. Every decision the DM makes is affecting balance, no matter if he uses fiat or rules. It is just a bit faster for an experienced DM to make good calls. For newer DMs it is better when the rules are balanced well enough.</p><p></p><p>For more experienced players it can also be nicer when the rules are not too uniform, because it can get boring. But everything that, as pointed out already in other posts, is not uniform is unbalanced by definition.</p><p></p><p>I can use the most balanced game system and make a fight where the archer is much more efficient than the melee guy and vice versa.</p><p></p><p>@class limit to combat role:</p><p>Maybe the next iteration of D&D can cose between race, combat class and social class seperately...</p><p></p><p>You could mix and match them as you wish and it doesn´t interfere with each other.</p><p></p><p>You can have the rogue/thief or the bully/thief</p><p></p><p>right now with 4e you can achieve this with multiclass training at 1st level. And it works well enough. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5135688, member: 59057"] Balance is an important thing to have. Especially in combat. You can play without roling any dice out of combat. But once you get in, it is more fun for everybody if the system works. 2nd edition worked well. 3rd edition on a certain level too. 4th edition also. In 4th edition balance was more or less achieved by giving all classes a similar base structure. In 2nd edition balance was achieved with very varying base structures but a system where everyone can shine in the right circumstance. In 2nd edition it was a lot harder for the DM to make the game fun for everyone, because you had to check constantly that everybody can expoit its strengthes from time to time. Even in combat. It is however a very bad thing to think that you can remove the DM from the equation. Every decision the DM makes is affecting balance, no matter if he uses fiat or rules. It is just a bit faster for an experienced DM to make good calls. For newer DMs it is better when the rules are balanced well enough. For more experienced players it can also be nicer when the rules are not too uniform, because it can get boring. But everything that, as pointed out already in other posts, is not uniform is unbalanced by definition. I can use the most balanced game system and make a fight where the archer is much more efficient than the melee guy and vice versa. @class limit to combat role: Maybe the next iteration of D&D can cose between race, combat class and social class seperately... You could mix and match them as you wish and it doesn´t interfere with each other. You can have the rogue/thief or the bully/thief right now with 4e you can achieve this with multiclass training at 1st level. And it works well enough. ;) [/QUOTE]
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Can somebody explain the bias against game balance?
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