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Can somebody explain the bias against game balance?
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<blockquote data-quote="Garthanos" data-source="post: 5135784" data-attributes="member: 82504"><p>There is flexibility in 4e its flexibility has a design price in the form of feat cost/background cost usually... for the paladin to have that ability you describe he had to spend design choice resources. </p><p></p><p>There is also genre elements at work... in say the classic pulp genre Just about any adventurer can punch out the bad guys even an other wise mild mannered school marm.(proficient in fisticuffs? or lucky as hell and built as proficient with fisticuffs)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5135784, member: 82504"] There is flexibility in 4e its flexibility has a design price in the form of feat cost/background cost usually... for the paladin to have that ability you describe he had to spend design choice resources. There is also genre elements at work... in say the classic pulp genre Just about any adventurer can punch out the bad guys even an other wise mild mannered school marm.(proficient in fisticuffs? or lucky as hell and built as proficient with fisticuffs) [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
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