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Can somebody explain the bias against game balance?
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<blockquote data-quote="Obryn" data-source="post: 5136016" data-attributes="member: 11821"><p>I think the OP was over the top, but I don't think anyone's claiming anyone else is ignorant here. And certainly not that anyone's a bad person - where the heck is that coming from?</p><p></p><p>I responded to you, specifically, because a lot of the things that you claimed aren't possible with 4e actually are. And others are better served by a skill-based system, instead of D&D. 4e is an RPG, and it <em>can </em>be played with a strong non-combat focus. I don't think it's the best game for it, but you can do it. (You can also make characters who are bad at combat, if that's your goal.)</p><p></p><p></p><p>Hmmm... If you say, "I don't play 4e because it can't/doesn't do A, B, and C," you might get a variety of responses. One is, "4e actually has A, and if you stretch it can do B and C. Here's how I'd make it work." Another is, "No, and 4e shouldn't do A, B, or C because that's not the game it is, and making it work for that would make it work less well at the things it's good at now." I've seen a lot of both of these. Neither one is a personal attack, and neither one is anyone getting upset. It's just two ways of approaching disagreement.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5136016, member: 11821"] I think the OP was over the top, but I don't think anyone's claiming anyone else is ignorant here. And certainly not that anyone's a bad person - where the heck is that coming from? I responded to you, specifically, because a lot of the things that you claimed aren't possible with 4e actually are. And others are better served by a skill-based system, instead of D&D. 4e is an RPG, and it [I]can [/I]be played with a strong non-combat focus. I don't think it's the best game for it, but you can do it. (You can also make characters who are bad at combat, if that's your goal.) Hmmm... If you say, "I don't play 4e because it can't/doesn't do A, B, and C," you might get a variety of responses. One is, "4e actually has A, and if you stretch it can do B and C. Here's how I'd make it work." Another is, "No, and 4e shouldn't do A, B, or C because that's not the game it is, and making it work for that would make it work less well at the things it's good at now." I've seen a lot of both of these. Neither one is a personal attack, and neither one is anyone getting upset. It's just two ways of approaching disagreement. -O [/QUOTE]
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Community
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Can somebody explain the bias against game balance?
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