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Can the DM drive roleplaying?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2189638" data-attributes="member: 2810"><p>That's not my experience. I find that the role-players are just fine with the battlemats, and it encourages them to try things they might not otherwise do. If I put the non-roleplaying types in a non-battlemat situation, I get a constant stream of questions about the situation that the battlemat would have solved at a glance, and a lot of arguments during fights.</p><p></p><p>In other words, the RP'ers will still RP no matter what, but the non-RPers will just be frustrated.</p><p></p><p>One technique I use a lot is circumstance bonuses to skill checks for RPing, or little in-game rewards, when someone RPs well. The other players see the positive reinforcement and sometimes will step up to the plate. It's hard to find a balance - I don't want to do it so much that it becomes more like punishing the player that's not a great RPer instead of a treat for the guy who's trying to stretch.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2189638, member: 2810"] That's not my experience. I find that the role-players are just fine with the battlemats, and it encourages them to try things they might not otherwise do. If I put the non-roleplaying types in a non-battlemat situation, I get a constant stream of questions about the situation that the battlemat would have solved at a glance, and a lot of arguments during fights. In other words, the RP'ers will still RP no matter what, but the non-RPers will just be frustrated. One technique I use a lot is circumstance bonuses to skill checks for RPing, or little in-game rewards, when someone RPs well. The other players see the positive reinforcement and sometimes will step up to the plate. It's hard to find a balance - I don't want to do it so much that it becomes more like punishing the player that's not a great RPer instead of a treat for the guy who's trying to stretch. [/QUOTE]
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Can the DM drive roleplaying?
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