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Can the GM cheat?
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<blockquote data-quote="delericho" data-source="post: 6121460" data-attributes="member: 22424"><p>Yes, but we don't need to do that. I'm afraid Umbran is dead right about what he says - the rules of D&D (in every edition since 1st, if not since before then) have explicitly given the DM the right to fudge dice rolls. Therefore, for a group to adopt a rule that the DM <em>can't</em> fudge would, in effect, be a house rule. Which is fine, of course, but it really is a matter for the group to discuss and decide.</p><p></p><p></p><p></p><p>Now here, on the other hand, I agree with you. It is indeed circular. I also don't think it's good for the game for DM's to be told by default that the can and should fudge things "if there is a particular course of events that you would like to have occur" (per DMG 1st Ed) - that sort of discussion really should be placed under "Advanced Techniques", or some heading of that sort, complete with a detailed discussion of when, why, and how a DM might choose to change things, and the consequences thereof.</p><p></p><p>Sadly, I fear that quote from the DMG (and similar texts, including the insistence that mere players not know the full rules) may very well have been responsible for a lot of bad DMing behaviours I saw back in the day - the whole "DM is king" mentality.</p><p></p><p>So, I don't think that that quote from the 1st Ed DMG is actually terribly good for the game. I wish, at the very least, that it had been presented differently. But... circular or not, bad for the game or not, <em>it is still what the rules of the game say</em>.</p></blockquote><p></p>
[QUOTE="delericho, post: 6121460, member: 22424"] Yes, but we don't need to do that. I'm afraid Umbran is dead right about what he says - the rules of D&D (in every edition since 1st, if not since before then) have explicitly given the DM the right to fudge dice rolls. Therefore, for a group to adopt a rule that the DM [i]can't[/i] fudge would, in effect, be a house rule. Which is fine, of course, but it really is a matter for the group to discuss and decide. Now here, on the other hand, I agree with you. It is indeed circular. I also don't think it's good for the game for DM's to be told by default that the can and should fudge things "if there is a particular course of events that you would like to have occur" (per DMG 1st Ed) - that sort of discussion really should be placed under "Advanced Techniques", or some heading of that sort, complete with a detailed discussion of when, why, and how a DM might choose to change things, and the consequences thereof. Sadly, I fear that quote from the DMG (and similar texts, including the insistence that mere players not know the full rules) may very well have been responsible for a lot of bad DMing behaviours I saw back in the day - the whole "DM is king" mentality. So, I don't think that that quote from the 1st Ed DMG is actually terribly good for the game. I wish, at the very least, that it had been presented differently. But... circular or not, bad for the game or not, [I]it is still what the rules of the game say[/I]. [/QUOTE]
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